Reset Orientation failed
My app just failed Oculus's VRC.PC.Input.3: The app fails to reorient the current direction to forward when choosing to reset view from the Universal Menu. I should have OVRManager active and its 'AllowRecenter' is true. Otherwise the only change is to TrackingOriginType is set to Floor Level instead of Eye Level. So I don't understand what could be wrong? VRC.PC.Input.3 is the only technical failure by the way. The other failures are image/logo related1.9KViews0likes6Commentsthe video playback does not pause when the Universal Menu is open.
I submitted Oculus VR app to oculus store. The app made by Unity. But I received error message. The error message is following. Notes from Reviewer the video playback does not pause when the Universal Menu is open. Steps to Reproduce 1. Launch the title 2. Play through part of the content 3. Open and then close the Universal Menu Expected Results App content should still be right where you left off I called video pause function in both of OVRManager.PlatformUIGlobalMenu() and OVRManager.PlatformUIConfirmQuit(). But I got error message. Please help me. Thanks.735Views0likes1CommentHow to recenter from Universal Menu? (using Unity5)
Hi, I'm developing a game for Oculus Home Early Access, for PC only, with Unity5. The question is: I'm using Unity, how can I recenter the app when the user press the recenter option from the Oculus Universal Menu? I have a custom button to recenter inside the game and it works, but I just don't know how to get that callback from the Universal menu in the game ¿? The game is this one (If anyone wants a key for Oculus Home just ask!) ;) http://sandin.noip.me/sbvr/index.html Thanks!Solved1.8KViews0likes5CommentsHow to reorient through univeral menu in Unity game
The Rift version of Starfighter Arduxim failed its review with the following feedback: The universal menu integration in your functioning as expected. The intended behaviors include: 1) pressing Oculus Home button should bring up Universal Menu, 2) pressing the Oculus Home button again should return to the app experience, 3) re-orientation within Universal Menu should reorient users in the app experience and 4) exit to home should bring up a prompt that warns user that he/she is exiting the experience. Fails to reorient I think the last line is the reviewer's comment and the rest is the test they were performing. The game is written in Unity, how do I implement the reorientation as I assumed it would be handled by the Oculus Utilities or runtime.1.5KViews0likes5Comments