After v55 dynamic resolution broken
Hi, After 55 update of oculus integration for Unity Variable OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION starts to be false On 54 version are no such problem Because of that Dynamic Resolution stopped working. Unity 3D version is 2022.4.3f1 Oculus XR plugin 4.0 Oculus Integration 55.0 Do you know any workarounds?3.7KViews0likes9CommentsOculus Unity Integration - v1.41 (10/03/19)
Version 1.41 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features Added support for “Low Overhead Mode” in Player Settings for Android applications. Applications that use OpenGL ES can build release apks that will will skip error checking and improve performance of the app. Android development now defaults to target “Quest”. OVROverlay now supports rendering L1 Widevine DRM protected content. See the updated OVROverlay guide for more information. Mixed Reality Capture updates - Deprecated support for OVRSandwichComposition on Rift applications. MRC camera is now cloned from the main camera and inherits any camera effects applied to the main camera. Destroying OVRManager no longer terminates MRC streaming from Oculus Quest, it will continue with the creation of a new instance of OVRManager. Integration Changes Updated the Oculus Unity Integration to 1.41, including: Updated the Audio Spatializer to 1.41 Updated the LipSync integration to 1.41 Updated the Platform integration to 1.41 Updated the Avatar integration to 1.41 Importing the latest Oculus Integration When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience. Bug Fixes Fixed an issue where PC apps may experience unexpected flicker when the Render Scale changes. Known Issues Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/ Legacy Unity Release Archive Legacy versions of the Unity Integration can be found in the Unity Integration Archive. The thread for the previous version (v1.40) can be found here: https://forums.oculusvr.com/developer/discussion/80332/oculus-unity-integration-v1-40-08-29-194.9KViews0likes7CommentsOculus Integration for Unity - 1.32.1 (01/22/19)
The latest version of our Oculus Integration for Unity can always be found on the Unity Asset Store. More information about this release can be found here. Due to compatibility issues we do not recommend using the any 2018.3.x versions of the Unity Editor for Oculus development. If you need to use a 2018.3.x version, or need to fix a broken project, please see the workaround forum post - Using the Oculus Integration with Unity 2018.3.x. 1.32.1 Update Notes 1.32.1 fixes a pair of issues introduced in 1.32.0: Fixed an issue where some users with older CPUs were unable to use the latest Oculus Integration. Fixed an issue where users were unable to successfully import the latest Oculus Integration into the Unity Editor. New Features Added the Oculus Profiler Panel to provide real-time metrics for all development builds. Use the Oculus Profiler Panel to debug and optimize your app during development. Added OVROverlay support to Unity Cross-Platform Development. The Sample Framework now ships as part of the Oculus Integration. Changes to the Oculus Samples will be captured as part of the Oculus Integration release notes. Improved performance of the Rift occlusion mesh to reduce a high GPU cost with OVRPlugin. The Unity editor preview may be smaller as the new occlusion mesh culling is more aggressive. Integration Changes The Unity Integration 1.32 contains the following changes to the Oculus Integration for Unity package: Update the Oculus Utilities to 1.32.1 Update the Platform SDK to 1.32 Update the Audio Spatializer to 1.32 Sample Changes The Unity Sample Framework has been updated for the 1.32 release. The new or rewritten sample scenes are listed below. Please visit the updated documentation for more information about the new Sample Framework and how you can use the samples to build your app. Scene Concept Illustrated AvatarGrab Demonstrates the use of Avatar hands to grab and manipulate predefined objects. Locomotion Provides a framework for moving an Avatar through an environment with support for linear movement, teleports and related input, and visual effects. OVROverlay Demonstrates how creating a UI with a OVROverlay compositor layer improves image quality and text clarity in comparison to an application layer UI. CustomHands Demonstrates the use of custom hand models. Developers can use this as a starting point for their own hands by building on the existing models and animations. DistanceGrab Demonstrates the use of custom hands to grab and manipulate objects at a distance by having them zoom toward your hand. GuardianBoundarySystem Illustrates use of OVRBoundary API to interact with the Guardian System outer boundary and play area. CustomControllers Demonstrates custom controller models and interactive animations. While discouraged for use in gameplay, developers may want to use controllers in some specific cases, such as tutorials or demos. DebugUI An isolated example of the debug UI used in other sample scenes. By adding the CanvasWithDebug prefab to your project, developers can easily create UIs like the one in this scene. MixedRealityCapture A scene with mixed reality capture enabled. StartScene Used when building to create a menu from which to select one of these sample scenes. About the Oculus Unity Integration Unity provides built-in VR support for the Oculus Rift, Samsung Gear VR, and Oculus Go. The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide.1.6KViews0likes2CommentsOculus Unity Integration - v1.42 (10/23/19)
Version 1.42 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features 1.42 is a maintenance release. There are no new features in this release. Integration Changes Updated the Oculus Unity Integration to 1.42, including: Updated the Audio Spatializer to 1.42 Updated the LipSync integration to 1.42 Updated the Platform integration to 1.42 Updated the Avatar integration to 1.42 Importing the latest Oculus Integration When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience. Known Issues Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/ Legacy Unity Release Archive Legacy versions of the Unity Integration can be found in the Unity Integration Archive. The thread for the previous version (v1.41) can be found here: https://forums.oculusvr.com/developer/discussion/81420/oculus-unity-integration-v1-41-10-03-193.2KViews1like6CommentsOculus Unity Integration - v1.40 (08/29/19)
Version 1.40 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features Updates to the Oculus Quest Mixed Reality Tools package. Added Late Controller Update to OVRManager. pdates the pose of the controllers immediately before rendering, for lower latency between real-world and virtual controller movement. Updated the behavior of Use Recommended MSAA Level in OVRManager. This setting is now enabled by default. OVRDisplay.RecenteredPose: Is now supported on Quest. The event is sent anytime a user recenters. Removed the requirement to manually generate an AndroidManifest.xml file with the headtracking manifest flag for Oculus Quest support. Simply adding "Oculus Quest" to the list of target devices in OVRManager will update the manifest file. Integration Changes Updated the Oculus Unity Integration to 1.40, including: Updated the Audio Spatializer to 1.40 Updated the Lipsync integration to 1.40 Updated the Platform integration to 1.40 Importing the latest Oculus Integration When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience. Known Issues Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/ Legacy Unity Release Archive Legacy versions of the Unity Integration can be found in the Unity Integration Archive. The thread for the previous version (v1.39) can be found here: https://forums.oculusvr.com/developer/discussion/79116/oculus-unity-integration-v1-39-07-26-197KViews1like23CommentsOculus Unity Integration - v1.39 (07/26/19)
Version 1.39 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features Updates Mixed Reality Capture support: Updates to the Oculus Quest Mixed Reality Tools package. Added support to change the backdrop color of your Mixed Reality Capture foreground. The Unity Profiler now supports GPU profiling on Oculus Quest and Oculus Go, see the Testing and Performance Analysis page for additional information. Integration Changes Updated the Oculus Unity Integration to 1.39, including: Updated the Audio Spatializer to 1.39 Updated the Lipsync integration to 1.39 Updated the Platform integration to 1.39 Updated the Avatar integration to 1.39 Known Issues Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/ Previous versions of the Unity Integration can be found here: https://developer.oculus.com/downloads/package/unity-integration-archive/ The thread for the previous version (v1.38) can be found here: https://forums.oculusvr.com/developer/discussion/77572/oculus-unity-integration-v1-38-06-21-197.4KViews1like25CommentsOculus Unity Integration - v1.38 (06/21/19)
Version 1.38 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features Added Mixed Reality Capture support for Oculus Quest. Integration Guide Setup and User Guide The Oculus Unity Integration supports Unity’s XR SDK preview. More information about the XR SDK can be found on Unity's forum post. Integration Changes Updated the Oculus Unity Integration to 1.38, including: Updated the LipSync integration to 1.38 Updated the Audio Spatializer to 1.38 API Updates Breaking change: the OVROverlay prefab now requires an instance of the OVRManager prefab to be present. Apps that wish to update to 1.38 or later may be required to add OVRManager. Renamed the TiledMultiRes setting to FixedFoveatedRendering . Known Issues All Unity 2018.2 versions (Mobile) You'll need to either switch the AndroidBuildSystem to internal or export a Gradle project and modify the SigningConfig in the build.gradle file to include v1SigningEnabled=true, v2SigningEnabled=false. 2018.2.20f1 (Mobile) Some game objects may appear darker when loaded in 2018.2.20f1. To work around this issue, load the project in another version of Unity, like 2018.2.19. Other Known Issues Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/ The thread for the previous version (v1.37) can be found here: https://forums.oculusvr.com/developer/discussion/75863/oculus-unity-integration-v1-37-05-21-199.1KViews1like28CommentsOculus Unity Integration - v1.37 (05/21/19)
Version 1.37 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. New Features The 1.37 Oculus Integration for Unity adds development support for the Rift S headset. Integration Changes Updated the Oculus Unity Integration to 1.37, including: Updated the LipSync integration to 1.37 Integration Changes All Unity 2018.2 versions (Mobile) You'll need to either switch the AndroidBuildSystem to internal or export a Gradle project and modify the SigningConfig in the build.gradle file to include v1SigningEnabled=true, v2SigningEnabled=false. 2018.2.20f1 (Mobile) Some game objects may appear darker when loaded in 2018.2.20f1. To work around this issue, load the project in another version of Unity, like 2018.2.19. General Unity Known Issues For more information on the known issues with this version of the integration, please read the full release notes here. The thread for the previous version (v1.36) can be found here: https://forums.oculusvr.com/developer/discussion/74996/oculus-unity-integration-v1-36-04-23-196.3KViews1like18CommentsOculus Unity Integration - v1.36 (04/23/19)
Version 1.36 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information, as well as general known issues with Unity, about this release can be found here. 1.36 Update Notes New Features The Oculus Integration for Unity (not including the Avatars components) has been updated to support ARM64 development. Integration Changes Updated the Oculus Unity Integration to 1.36, including: Updated the Avatars integration to 1.36 Updated the Platform integration to 1.36 Updated the Audio integration to 1.36 Updated the LipSync integration to 1.36 Bug Fixes Fixed an issue where OVRPlugin.systemDisplayFrequenciesAvailable returned an empty array when using a IL2CPP backend. Updates to reduce controller pose latency. Fixed an issue in Mixed Reality Capture where the virtual world rendered a few frames behind the real world when the user’s headset is moving. API Updates Deprecated the OVRBoundary.SetLookAndFeel() and OVRBoundary.ResetLookAndFeel() APIs. Known Issues All Unity 2018.2 versions (Mobile) You'll need to either switch the AndroidBuildSystem to internal or export a Gradle project and modify the SigningConfig in the build.gradle file to include v1SigningEnabled=true, v2SigningEnabled=false. 2018.2.20f1 (Mobile) Some game objects may appear darker when loaded in 2018.2.20f1. To work around this issue, load the project in another version of Unity, like 2018.2.19. The thread for the previous version (v1.35) can be found here: https://forums.oculusvr.com/developer/discussion/73914/oculus-integration-for-unity-v1-35-02-28-195.7KViews0likes17CommentsOculus Integration for Unity - v1.35 (02/28/19)
Version 1.35 of our integration for Unity has been released! Unity has released 2018.3.3f1 which resolves the issues encountered in versions 2018.3.1 and 2018.3.2. If you’re using any previous 2018.3 versions, we recommend upgrading to 2018.3.3f1 immediately. If you use 2018.3.3f1 for Oculus development, you’ll need to verify that the Oculus (Standalone) package is installed in the Package Manager. You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 More information about this release can be found here. 1.35 Update Notes New Features Added the Windows Mixed Reality headset as a supported Cross-Platform Development device. Integration Changes The Unity Integration 1.35 contains the following changes to the Oculus Integration for Unity package: Update the Oculus Utilities to 1.35 Update the Audio Spatializer to 1.35 Sample Changes Added the Stereo180Video sample. When using the Stereo180Video sample with Unity Editor 2018.2 or later, please disregard the step in the README to copy the gradle template. Instead, have Unity generate a new gradle template by checking the box in 'PlayerSettings' under 'Publishing Settings' marked Custom Gradle Template. Open the generated file under Assets/Plugins/Android/mainTemplate.gradle and add the following line to the dependencies section: implementation 'com.google.android.exoplayer:exoplayer:2.8.4' Bug Fixes General performance improvements/fixes.1.6KViews0likes2Comments