Meta Horizon v249 Release Notes
The v249 release provides greater control over mobile input styles and fixes a few bugs for Noesis. Read all about it below! Read on for more details on Meta Horizon v249: ✨New Features Mobile Input Styles provide greater control over how you want your player movement speeds to work on mobile, by providing adjustable threshold steps that control speed increases from walk through to sprint. See the new methods (setMobileInputStyleDefault(), setMobileInputStyleComfortable(), setMobileInputStyleAlwaysSprint()) in the core player API, and the tutorial for more details. 🐛Bug Fixes Some assets would occasionally fail to load (including Noesis panels). Only owners could see Textures loaded via external resources in Noesis. This is the full rundown of v249, but please find other release notes HERE41Views2likes0CommentsMeta Horizon v236 Release Notes
Read on for more details on Meta Horizon v236. ✨New Features Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here. Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more about this feature here. 📈Quality Of Life Improvements "Disable physics while grabbed" option is enabled by default for new grabbable objects. Added filtering to the creation of NPCs to avoid any terms of service violations during NPC character creation rather than after. Creators can now iterate on their local files and refresh their assets by using the right-click menu without needing to go through all the import modal and file selection processes. Creators will now have one choice for Mesh Generation. This new update enhances the current Mesh Generation model. Learn more here. 🐛Bug Fixes Fixed a bug where the "Combine Selection" option when combining assets in the hierarchy would not show or work as intended. Fixed a bug where NPC nametags could be shuffled and assigned to the incorrect NPCs. Fixed a bug where NPCs would all follow the same locomotion path, regardless of creator intent. This is the full rundown of v236, but please find other release notes HERE.56Views1like0Comments[IMPORTANT] Discovery Surface Refresh Update
Hi MHCP creators! As you know, we have been rolling out updated designs to improve user engagement and discovery. We’re sure you’ve seen the changes in Feed, Horizon Central, and Travel. The purpose of these design changes is to make content more discoverable and ensure that consumers see content they will continue to enjoy and engage with. These designs utilize 3 asset sizes: portrait (9:16), landscape (16:9), and square (1:1). Providing high-quality portrait, landscape, and square images help ensure that your worlds are eligible to be featured in available discovery placements, and high quality images can improve visits and time spent up to 40%. Because of this, beginning the week of October 20th, we will be making the (9:16), (1:1) and (16:9) assets required when worlds go through the publish flow. This will impact new worlds when published, and existing worlds when updated and republished. You can find best practices and creative guidance in the worlds preview image documentation here.56Views2likes0Comments