animating hand mesh using XR Rig?
Wonder if anyone has experience of using the Model section under XR Controller script on the LeftHand/RightHand Controller of the XR Rig? I was hoping it may be possible (as in easy) to use the animated hand mesh from the old Oculus package - tick on Animate Model and it all works :D Currently only supporting Oculus Rift, I just really want animating hands in. Any help, documentation or tutorial links will be appreciated. Thank you.984Views0likes1CommentInverse Kinematics Is Not Working Correctly in Quest
I'm developing a multiplayer app in Unity using the Photon engine (PUN2). I want the player's avatar's hands/arms and head to move with the player's hands and head movements. But what happens is that, when the second player enters the room, the avatar hands of both players lock up and don't move (the head movements seem to work ok). This happens with an IK script I created as well as with Final IK from the Unity Asset Store. This problem doesn't seem to happen with my Rift. Has anyone else had this problem and can you suggest a solution?518Views0likes0Comments