Informal announcement: Horizon Worlds WON'T actually be leaving VR
So you may have seen the formal announcement from Meta that Horizon Worlds would soon be discontinued in VR: Updates to Your Meta Quest Experience in 2026 | Meta Community Forums - 1369435 Well the good news is that the Meta CTO has had a change of heart, and now Horizon Worlds will be available as a separate app in VR. You will be able to access all existing Worlds, but won't get access to any new content đ: Boz on X: "ICYMI this from my AMA yesterday. Weâve decided to retain existing Horizon Worlds in VR for the foreseeable future. I know this is a bit of whiplash just a few days after we announced something different, but Horizon has some real fans in the VR community and they encouraged us" / X Meta CTO announces Horizon Worlds is staying on VR for existing games : r/OculusQuest They Changed Their Mind?! Horizon Worlds NOT Shutting Down! On Meta Quest 2 / 3 / 3s - YouTube Meta decides not to shut down Horizon Worlds on VR after all | TechCrunch Andrew Bosworth : Meta CTO Andrew Bosworth on Meta changing its plan of shutting down Horizon Worlds: Community was adamant that ... | - The Times of India Meta isnât closing down its VR metaverse after all â itâll stay live in a limited capacity for âthe foreseeable futureâ | TechRadar Turns Out Meta Isn't Shutting Down 'Horizon Worlds' in VR After All - Tech112Views4likes2CommentsLooking for VR Programmer (Castle Game Engine)
Hi! Iâm developing a small, win 95/retro styled VR mini-game collection called âClownbytes VR Partyâ. The project includes 3 mini games: ⢠bowling ⢠shooting gallery ⢠party-style VR interactions Iâve already created most of the 3D assets and gameplay concepts. Iâm looking for a programmer experienced with Castle Game Engine to help implement the VR gameplay and mechanics. Revenue Share: Yes (split from game sales) Planned platforms: ⢠Steam ⢠itch If youâre interested in collaborating, feel free to message me!18Views0likes0CommentsHow Important Is Naming and Identity in Games & Apps?
Iâve been thinking about how much naming and identity matter in games and apps, especially in immersive experiences like VR. Whether itâs a player name, character name, faction, or even an in-game alias, names often shape how we connect with the experience. A strong name can make a character feel memorable, while a weak or generic one can break immersion. In some creative or role-playâdriven games, Iâve noticed players spend almost as much time choosing names as they do customizing visuals. Outside of games, even simple creative tools like a Star-Wars-style name generator I came across recently, show how much fun people have experimenting with identities and themes: So Iâm curious to hear from others here: Do you care a lot about naming when starting a new game or app? Have you ever changed your username or character name because it didnât âfeel rightâ? Should games/apps provide better built-in tools for name creation? Interested to hear how other players and developers here think about this.50Views1like1CommentReach AnĂĄlisis para Meta Quest 3
Reach VR se presenta como uno de los tĂtulos mĂĄs ambiciosos de nDreams Elevation, un estudio con amplia experiencia en realidad virtual. Lee el anĂĄlisis completo en la web de Zona The Gamers. https://zonathegamers.com/reach-vr-analisis-para-meta-quest-3/49Views0likes2CommentsWhy is VR so hated by people who don't own one or never played on VR?
A few years back we could agree about the high price of these devices, but today they had never been so acessible. I own a Quest 2, 3 and PSVR2 and love all of them. But in the gaming communities people gets angry when a new VR game is announced, why? It seems there's some narrative that VR = bad. Most games on VR are in some level of immersive that none flatscreen game will ever be, even more when we talk about horror games. Why is so difficult to change the public opinion about playing on VR?3.3KViews0likes8Comments