Software version 83v from 12.11.25???
Hello, I registered as a PTC some time ago. I didn't like it, so I left again. Of course, I kept the PTC 83v firmware because you can't remove it until the next official version comes out. Today was using the VR and noticed that there's now a stable version 83v. However, my software shows that it was created on "12.11.25". That version wasn't released then, but this December. How am I supposed to understand that?34Views0likes0CommentsBug in latest Quest 2 Os Version, createScreenCaptureIntent not working
Last version of Oculus 2 software Version: 32.0.0.58.353.311069636 OS Version: user-18371800151900000 Edit: Latest version still not working Version: 33.0.0.46.367.328965050 OS Version: user-19130100108500000 Edit2: Latest version still not working Version: 34.0.0.91.366.316373824 OS Version: user-20169900217500000 Edit3: Latest version now working Version: 42..... But not working with handtracking. Confirm screen has it disabled and cannot do anything untill user picks up a controller and confirms/denies it. has a new bug (was working in previous version 31.1....) and is working fine on other devices with android 10 The new bug is with asking for screen capture permission, If an app asks for it, exception is thrown. This should be working, there is no other way to get the required permission for screenCapture / recording private final ActivityResultLauncher<Intent> resultLauncher = registerForActivityResult .... .... MediaProjectionManager mediaProjectionManager = (MediaProjectionManager) getSystemService(MEDIA_PROJECTION_SERVICE); resultLauncher.launch(mediaProjectionManager.createScreenCaptureIntent()); throws android.content.ActivityNotFoundException: Unable to find explicit activity class {com.android.systemui/com.android.systemui.media.MediaProjectionPermissionActivity}; have you declared this activity in your AndroidManifest.xml? at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:2056) at android.app.Instrumentation.execStartActivity(Instrumentation.java:1716) at android.app.Activity.startActivityForResult(Activity.java:5211) at androidx.activity.ComponentActivity.startActivityForResult(ComponentActivity.java:574) at androidx.core.app.ActivityCompat.startActivityForResult(ActivityCompat.java:234) at androidx.activity.ComponentActivity$2.onLaunch(ComponentActivity.java:208) at androidx.activity.result.ActivityResultRegistry$2.launch(ActivityResultRegistry.java:166) at androidx.activity.result.ActivityResultLauncher.launch(ActivityResultLauncher.java:47) Any suggestions? Or is my only option to hope they fix it in another version?Solved28KViews6likes46CommentsWebXR problem: Oculus Quest 2, device detects VR project as AR project
I am using WebXR to develop a VR experience that allows the user to walk into a room and interact with it. However, the glasses detect the application as if it were augmented reality and therefore, The Oculus Quest 2 changes to AR mode in the process, making the application unusable. The project is being developed in Unity 2021.3.2 and using the Simple-WebXR package for Web deployment, along with the Mixed Reality Toolkit (MRTK). It has to be an Oculus Quest 2 problem, because it also affects similar projects I developed with WebXR, older projects worked correctly, and they break too. I experimented this problem in all of them. I will show you images of how the application it should look like in VR and another one that shows the AR mode error. My Oculus Quest 2 Version is: 47421700667400000 Is there a mode switch for VR/AR that I'm missing? Is it related to the most recent update or the version of the oculus quest 2 that I have? I need urgent help with this. How it should look like on VR AR mode detected (Error)1.6KViews0likes1CommentQuest 1 stuck on an old build
Hello, Recently I pushed v1.0.2 of my game (Home Detective) on App Lab, and when I browse to it on my Quest 2, I download that version, all hunky dory. However, when I download it using my Quest 1, I get an old build, v1.0.1. There is no prompt to update and it re-downloads that version even if I uninstall it and search for it again. Has Quest 1 already been deprecated from new builds, or is it something I have done? In v1.0.2, I did upgrade Unity and the Oculus SDK, but made sure I was still targeting Quest 1, 2 and Pro for the build. Thanks, David941Views0likes1CommentVersion Number
Hi, I'm having an issue with android version not updating. I'm developing an apk with Unity3D for the Quest and Quest 2. The first submission on AppLab came back with some feedback which I've addressed, and I tried to upload a new build for submission. The issue I'm having is that while trying to upload a new build, it throws an error and tells me that I need to +1 the build number. I've done this in the Unity editor through OculusPlatformSettings with no luck. I tried again with generating a store-compatible AndroidManifest.xml and changed the [android:version=="1"] to 2 myself, built, then tried again with no luck. Lastly I went through the link I was provided with the error to install Apktool and use that which I've also tried, again with no luck. Something seems to be setting the version number to 1 or failing to successfully set it to 2. Any help would be greatly appreciated!Solved3KViews0likes1CommentOculus GO - unity version
Hi guys What's the latest recommended Unity version and oculus unity integration for Oculus GO ? Right now I tested 1.39 with 2019.2.2f1 and LWRP and can confirm that the integration isn't compatible and lwrp renders only to one eye. I'm dropping LWRP but I'd like to know which unity version is the best right now. 2018.4 lts?746Views1like1Comment