🎥 Navigation Design with Guiding Arrows
It can be hard for players to know where to go next, especially on mobile, where busy screens and those first few moments of uncertainty can make even the most intuitive world tough to navigate. In this Mentor Workshop, Tellous uses Shovel Up! as a case study for when guiding arrows strengthen onboarding and when they weaken discovery. He then brings that design thinking into the desktop editor, where he walks through the waypoint scripts and event architecture behind the system.
11Views0likes0Comments🎥 5 Mobile First Time User Experience Fixes with GausRoth | Worlds Playtest
Five specific onboarding problems, five specific fixes. In this Worlds Playtesting session, the creator community joins MHCP mentor GausRoth in offering live feedback for Mining Quest and Mine Maniac. This session covers PPV-based tutorial automation, UI positioning that accounts for mobile screen notches, text-free visual onboarding, handing players a starter tool to skip menu friction, and seasonal item showcases that help turn first-time visitors into returning players. Test these fixes in your world today! WORLDS: Mining Quest - Monsters Unleashed Mine Maniac
8Views0likes0CommentsBuild Data-Driven HUDs with Noesis in Worlds | Meta Horizon
A polished mobile UI is one of the fastest ways to keep new players engaged, but how do you go about creating one? In this Feature Detectives session, MKE_TheGuru, Ashes2Ashes, and SeeingBlue use a collaborative “learn-as-we-go” format to build a fully reactive HUD using Noesis. Watch as the team tackles data binding and TypeScript wiring for real-time HUD updates, then builds an animated pop-up window driven entirely by visual state transitions and custom easing curves. Subscribe to the MHCP YouTube Channel for more videos.
30Views0likes1Comment🎥 Build Your First Noesis UI Using AI | Build-Along
Good context is the difference between a working UI and a wasted afternoon. In this Build-Along, MHCP mentor SeeingBlue walks you through feeding Copilot the right reference files and one-shotting a Noesis admin panel with live player data. From there, he layers on tabbed views and voice controls with follow-up prompts and covers how to tackle console debugging when things go sideways. 💡 By watching this video, you will learn: How to gather and organize Noesis XAML examples and TypeScript scripts as context for your AI coding agent How to generate and refine Copilot agent instructions for Noesis-specific development How to use research prompts to help your AI agent understand XAML bindings before building How to test, debug, and iterate on AI-generated Noesis UI code using console feedback
15Views0likes0Comments🎥 Attach Multiple Scripts Per Entity in Worlds | Feature Detectives
Multiple Scripts Per Entity quietly landed in the Worlds desktop editor in September, and the Feature Detectives are putting it through its paces. Ashes2Ashes, SeeingBlue, and MKE_TheGuru test how attaching separate scripts to a single object can reduce bloated code and open up new design possibilities for player managers and gameplay upgrades. 💡 By watching this session, you will learn: Modular scripts are easier to debug and reuse across objects and worlds than monolithic ones. Player Managers become significantly cleaner when local client tasks live in a separate script from server-side logic. Execution order gets unpredictable when two scripts compete to modify the same object at the same trigger.
11Views0likes0Comments🎥 Valentine’s Day Avatar Fashion Show 2026 | Worlds Creator Showcase
Lights. Camera. Fashion! The MHCP community showed up for Valentine's Day 2026, and SpaceGlitterUnicorn was there to capture every look. This showcase celebrates the creativity behind avatar fashion, from music genres and Pantone palettes to AI-generated concepts and bodysuit construction, and illustrates how real-world inspiration becomes wearable digital art that lets people express who they truly are.
10Views0likes0Comments🎥 How to Design Immersive Audio for Worlds
Players will forgive rough visuals, but they'll notice missing audio the moment they step into your world. MHCP mentor MikeyAce breaks down the four pillars of game audio design and walks you through practical techniques for layering sound, preventing listener fatigue, and optimizing file sizes so your worlds sound as polished as they look.
14Views0likes0Comments🎥 Code Smarter with AI Agents in VS Code
With the right context and prompting, you can turn GitHub Copilot into your own personal junior developer. In this Build-Along session, MHCP mentor SeeingBlue shows you how to stop writing code line-by-line and start describing what you want to build to Copilot. Speed up your workflow so you can spend more time designing and less time troubleshooting.
30Views1like0Comments🎥 Worlds Playtesting - Slay them Fighters and Raft
Watching real players interact with your world is the fastest way to uncover what’s working and what’s not. In this session, MHCP mentor GausRoth leads a live playtest of Slay Them Fighters and Raft and explains how player feedback shapes loop design and early-stage decisions. You’ll see where mobile limits and player interactions cause friction during playtests, and how those moments help creators decide what to explain better and what to fix before launch. WORLDS Slay Them Fighters!: https://horizon.meta.com/world/810728425454098/?locale=en_US Raft: https://horizon.meta.com/world/1584989406013221/?locale=en_US
17Views0likes0Comments💡 Want to learn Noesis UI fast?
Bring all new methods of interaction and polished user interfaces to your worlds with Noesis UI. The visual editor in Noesis Studio makes building UIs easier and more intuitive. With these quick start videos on the MHCP YouTube channel, you can be up and running in no time. Get Started with Noesis Studio - Install, setup, and get your first layouts and bindings working with this overview and build-along. Create Dynamic Shops & Inventories with Noesis - Harness the power of templates and items to build grids and lists that adapt to your data as it grows. ListBox, Animations, Color Pickers and more in Noesis - See four quick examples of interactive interfaces in worlds to get inspired. To learn hands-on, check out the Noesis tutorial world available in the Worlds desktop editor.
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