Reverse Engineering Game Art: A Breakdown of 3 Top Games
Games look like magic, but they're really just smart choices. In this workshop SpaceGlitterUnicorn explores how to reverse engineer the art behind three beloved games to uncover the shortcuts, illusions, and clever cheats that make them beautiful. Whether you're a beginner or seasoned creator, you'll never look at a game the same way again.
12Views0likes0CommentsWorlds Playtesting - Flavor Bound and Ocean View Bingo
In this MHCP workshop session, Gausroth playtests Flavor Bound—a cozy match-3 puzzle game built for mobile—and Ocean View Bingo—a VR Bingo world adapting for mobile players. You'll learn what makes mobile games feel good, why VR throwing mechanics fail on phones, and how to optimize your world for cross-platform success. Whether you're building your first world or polishing a published project, this feedback session is packed with actionable insights.
12Views0likes0CommentsMobile Game Design: Building Engaging 5-Minute Loops
In this workshop mentor MikeyAce breaks down the psychology of short-session mobile gaming and reveals the exact framework top developers use to create strong short core loops. Discover how award-winning games like Mall Mayhem and Star Chasers keep players coming back using rapid rewards, smart hooks, and graceful exits. Whether you're building your first mobile game or refining an existing one, these techniques will transform how you think about player engagement.
10Views1like0Comments🎥 From VR Primitives to Unity Games | Export Your Worlds
Your primitive builds are more valuable than you think! 💡 In this workshop, SpaceGlitterUnicorn and MKE the Guru walk you through how to export your Horizon worlds and breathe new life into them. Learn how to preserve your vertex colors in Blender, render stunning portfolio shots, and even jumpstart a standalone game in Unity, all from work you've already done. Whether you're gray boxing your next big idea or 3D printing your creations, this session shows you just how far your creativity can go. 🎮✨
26Views0likes0Comments🎥 How AI Agents Work: Context Windows, Subagents & Tips
In this deep dive, Shards632 breaks down the architecture behind modern AI agents (like Claude, ChatGPT, and Gemini)—from token embeddings to attention heads to perceptrons. More importantly, you'll learn why your AI loses track after long conversations and the exact strategies Shards632 uses to fix it: context window management, subagents, skills, hooks, and MCP servers. Whether you're coding, building in Horizon Worlds, or just trying to get better outputs, this is the knowledge you need.
21Views0likes0CommentsDesign a Pet Sim UI: From Miro to Noesis
How do you go from a blank screen to a fully planned game UI? In this MHCP Feature Detectives session, MKE the Guru, Ashes2Ashes2, and SeeingBlue tackle UI design planning and Noesis Studio — building a Tamagotchi-style pet sim UI from the ground up! Watch as the team sketches layouts in Miro, debates portrait vs. landscape, designs adorable paw-shaped buttons, and then brings it all into Noesis Studio with grids, templates, and mock data. Whether you're brand new to UI or just want a better planning workflow, this session shows you how to think like a designer before you start building!
89Views0likes0Comments🎥 Porting Games: Game Design of VR vs Mobile
What does it actually take to bring a VR world to mobile? In this session, GausRoth walks through the entire process of porting Derelict — a sci-fi exploration game originally built for VR — into a fully playable mobile experience. Whether you're thinking about porting your own VR world or starting fresh for mobile, this is a real-world blueprint you can follow!
73Views2likes0Comments🎥 From Headset to Handheld: Building for Mobile Players
Thinking about bringing your Horizon world to mobile? This session is your complete checklist! SeeingBlue walks through everything you need to know when converting a VR world to mobile — from shifting your design mindset to nailing the technical details before you hit publish. Whether you're porting an existing VR world or building mobile-first, this checklist will save you hours of headaches!
20Views2likes0Comments🎥 Mobile Gestures API Exploration in Worlds
Ever wondered how to make your world feel great on mobile? In this MHCP Feature Detectives session, Ashes2Ashes2 and SeeingBlue dive hands-on into the Mobile Gestures API. They explore how to detect taps, swipes, and more to create intuitive mobile interactions. Whether you're porting your world to mobile or just want to level up your scripting, this session walks you through our real-time problem-solving process, mistakes, discoveries, and all!
47Views1like1Comment🎥 Live World Reviews: Quack Attack & Taco Terror
This month's Worlds Feedback Play Test is here! 🎮🦆🌮 GausRoth playtests two creator-built worlds — Quack Attack and Taco Terror — live on mobile, then breaks down what's working, what's confusing, and what could level up the player experience. 🦆 Quack Attack – A duck-collecting survival game where you gather ducks, toss out garbage, and try to outlast a giant duck lurking beneath the waves. We dig into the first-time user experience, core game loop, progression systems, and landing page presentation. 🌮 Taco Terror – A taco-making obstacle course where you gather ingredients, prep food, and serve dishes while dodging sombrero UFOs. The creator experiments with minimal onboarding — we test whether players can figure it out on their own. For each world, we cover: ✅ First Time User Experience (FTUE) — Is the objective clear? ✅ Core Game Loop — Is it obvious and satisfying? ✅ Progression & Rewards — Are players motivated to keep going? ✅ Landing Page & Presentation — Does it sell the experience?
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