Wit.ai Dictation Request Timing Out
Hi, I've been running into an issue with the Wit.ai dictation service in my Unity VR project and would really appreciate any help or pointers from people who've dealt with something similar. The cofigurations that i'm using as follows: - Device: Meta Quest Pro (standalone mode) - Unity version: 2022.3.x LTS - SDK: com.meta.xr.sdk.voice@69.0.0 What's happening: The microphone starts fine, audio is captured and transmitted without any apparent issue, but the request consistently fails at the point where the server should return a transcription. Here is the error I'm seeing: [VSDK] [SpeechService] [BaseSpeechService.cs:264] Request Failed HTTP Error 503: System.Net.WebException: The remote server returned an error: (503) Service Unavailable. at System.Net.HttpWebRequest.GetResponseFromData (System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken) [0x00146] in <36d5d97f0e39429283d80156f1c7f1fc>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x000f8] in <36d5d97f0e39429283d80156f1c7f1fc>:0 at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00020] in <36d5d97f0e39429283d80156f1c7f1fc>:0 at Meta.WitAi.WitRequest.HandleResponse (System.IAsyncResult asyncResult) [0x00034] in .\Library\PackageCache\com.meta.xr.sdk.voice@69.0.0\Lib\Wit.ai\Scripts\Runtime\WitRequest.cs:633 Request Id: 1777907594-580491d1-b43e-4335-8900-4001fba36b2d [1d5ec5c8-9c59-4de2-9c01-256ea3d2135a] === STACK TRACE === One thing worth mentioning: this service has been working reliably in my project for a long time with no code changes on my end. The issue started appearing on April 22nd out of nowhere, which makes me think something may have changed on the service side rather than in my setup. Any suggestions would be much appreciated — thanks! Tonglin50Views0likes1CommentVoice SDK microphone only starts correctly first time
I'm using the AppDictationExperience component from the Voice SDK in Unity and am trying to play a build on the Quest 2. When I call Activate on the AppDictationExperience component the microphone only starts correctly if the app doesn't have microphone permission when the app starts and asks for permission. If the app already has microphone permission I get an OnMicStartedListening event but the microphone isn't actually recording, if I check Microphone.IsRecording it returns false.62Views0likes1Comment- 34Views0likes2Comments
Voice and Haptics SDKs not 16kb aligned
I develop AR applications designed to run on both the Quest3 as well as Android/iOS devices in Unity. It would appear as though a couple of the aar/so files in the meta voice SDK and Haptics SDK are not 16kb aligned and cause issues when trying to deploy to the google play store (using the all-in-one package updated to latest at the time of this post, v81). Since both targets (Quest3 and Android) share build settings, it complicates deploying an APK that has these meta libraries in it. The files with issues are: mailto:com.meta.xr.sdk.voice@1613052ece81\Lib\Telemetry\Plugins\SDKTelemetry.aar mailto:com.meta.xr.sdk.voice@1613052ece81\Lib\Wit.ai\Lib\third-party\UnityOpus\Plugins\UnityOpus\Plugins\Androidunityopus.aar mailto:com.meta.xr.sdk.haptics@cd1f215a823c\Plugins\libs\Android\ARM64\libhaptics_sdk.so I did notice in the changelogs for v81 that several libraries were updated for 16kb alignment, it seems as though a few may have been missed. One big thing to note is that the two aar files DO NOT trigger the 16kb warning within the unity editor at build time, so the issue will only be caught once you upload it to the google play store for deployment.76Views1like1CommentAccessibility Feature Request: Conversation Focus Mode for Ray-Ban Meta Display Glasses
Hi everyone! I’m a Ray-Ban Meta display glasses user who is hard of hearing and wears hearing aids daily. I’d love to see a conversation focus mode added that prioritizes voices directly in front of the wearer and reduces background noise. In busy environments, this would make a big difference for hearing-aid users and others who rely on clearer speech in real time. If this type of accessibility feature is ever developed, I would absolutely love the ability to have it added to my glasses and would be happy to provide feedback or participate in any beta or user-testing opportunities. I’ve also submitted this through support channels, but wanted to share here in case the team is gathering feedback.160Views1like0CommentsHow to get the audio from AppDictationExperience?
I'm using the voice SDK and the AppDictationExperience script for speech to text, however I also want to use Photon Voice for voice chat. Since only one thing can be reading from the mic at a time, and since I don't see any way to give AppDictationExperience audio directly; I want to read the audio from AppDictationExperience and send it to PhotonVoice. How would I do this? I can give Photon Voice an audio clip but I don't know how to get the audio from AppDictationExperience. I was also wondering if there is a better approach to having both Photon Voice and AppDictationExperience work?22Views0likes0CommentsThere's no way to download SDK 83.0.2
meta announced SDK Version 83.0.2 below, but there's no correct link. https://developers.meta.com/horizon/downloads/package/meta-xr-sdk-all-in-one-upm/ since the unity asset store's version is not updated( it's still 83.0.1), there seems to be no way to download Version 83.0.2. Also, I can't find Version 83.0.2 on Unity package manager. Why does meta announced Version 83.0.2 only on release note? I'm so confused. if anyone here successes in downloading 83.0.2, could you tell me how to do that?145Views0likes2CommentsMeta Voice SDK Wit.app no response
Hi, I was following the tutorial to set up a pipeline to display voice as text using the wit.app. I got stuck when trying to send any message in the 'understanding viewer' step. Basically whatever I tried to type in and send, it gives a 'timeout' immediately. My setup is simple: I used v83 meta all-in-one sdk with unity 6.0 on a windows PC. a plain wit.app with only confirmation/negation built-in intents. Allowed unity through firewall. Tried the curl command and that worked. Tried to disable conduit, longer request timeout, different API versions, nothing changes. tutorial link (got stuck in step 5): https://developers.meta.com/horizon/documentation/unity/unity-tutorial-basic-voice-input/76Views0likes1Comment