African American History Museum
🌍 Open House Invitation – African American History Museum 🌍 You’re invited to step into a powerful, immersive experience inside my African American History Museum here in Horizon Worlds. This world was created with purpose, pride, and passion—to honor the strength, resilience, creativity, and contributions of African Americans throughout history. As you explore the museum, you’ll journey through meaningful stories, historical moments, and cultural milestones that helped shape not only Black history, but American history as a whole. This space is more than just a museum—it’s a place to learn, reflect, connect, and celebrate our roots and our future. Whether you’re here to gain knowledge, support Black history, or simply explore something meaningful, everyone is welcome. Come walk through history, ask questions, and experience a world built to educate, inspire, and uplift. 🖤 All are welcome. History lives here. Come experience it for yourself. 🖤 https://horizon.meta.com/world/9813782622071758/?hwsh=LG3PbjGOly Hosted by Administrator1978132Views0likes2CommentsNew Free-Roam Space World!
Hey everyone! I’m the creator of Ag World — a big free-roam map spread across Martian-style landscapes, neon towers, and plenty of hidden corners to explore. It’s inspired by my background as a music producer (@agbeats), so the world has a lot of my sound and style woven into it. It’s still in beta and constantly growing, and I just dropped a full Christmas update with a whole Christmas wonderland added to the map. Jetpacks, open exploration, and new features are rolling in all the time. Looking forward to connecting with other creators and checking out what you’re building too.71Views1like2CommentsPlayer Emoji System
Your plug-and-play solution for player communication! Bring your world to life with the Player Emoji System, a powerful and intuitive asset for player communication. Designed for creators, this plug-and-play solution is incredibly easy to set up via a single controller script, yet offers deep customization. You can add your own images, define unique emoji categories, create custom UI themes to match your world's style, and even enable a persistent data system. Persistent data unlocks a personalized "Favourites" category that automatically sorts a player's most-used emojis, and a full preferences panel where they can save their chosen theme, animation settings, and more. This makes expression fast, fun, and unique to every player. 👐💝 All emojis used in the asset were designed by OpenMoji; the open-source emoji and icon project. License: CC BY-SA 4.0 💝👐 https://openmoji.org/ https://creativecommons.org/licenses/by-sa/4.0/# ✨ Features 📍 Easy Setup - Drag, drop, and configure. Get expressive emojis in your world in minutes with a centralized server controller. ⚙️ Fully Customizable - Create your own categories and UI themes. Control everything from colors and sizes to cool-downs. ⭐ Persistent Data - Enable saving player's most used Emojis into a "Favourites" tab, also allows saving player preferences for theme and animations. 🚀 Set up Guide To see the full list of properties and values, check the asset documentation: Documentation Google Doc. https://docs.google.com/document/d/1NCaYFVz-cHDMGhu7O0wnrUKzpIUTQXcQvFk-74XPNyc Emoji Controller This is the brain of the asset. All primary configuration happens on the Emoji_Controller script. Drag the "Player Emoji System asset" (aka EmojiController) into your world from the Asset Library. Find the Emoji_Controller script component on the EmojiController object. Configure the script's properties. The controller has default settings, you are free to use as-is with no configuration! The rest of the steps are optional but allow you to deeply customize the asset for your world. (Optional) Enabling Save Data Enable this to activate the "Favourites" category and save player preferences between sessions. Save Data is disabled by default, you must create the variable group and enable it in the EmojiController. Create a new Persistent Variable Group named Emoji. Create 2 Variables named Data and Prefs with the object type. Select the EmojiController & locate the Emoji_Controller script component. Ensure the saveDataEnabled, saveIntervalSeconds, and prefsEnabled properties are configured. (Optional) Creating UI Themes Customize the look and feel of the emoji selector panel. You can edit the existing ones or create as many as you want, players can choose the theme in their preferences! The asset includes default themes to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Theme-... objects. Change the Name property and configure your custom theme. (Optional) Set the default theme property on the EmojiController to your new theme with the theme Name property. (Optional) Defining Emoji Categories Add any image in the existing, or your own, categories! The asset includes default categories and emojis to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Category-... objects. Change the name and add your own image assets.46Views0likes1CommentExploring the Milky Way in Horizon Worlds
I'm a galactic cartographer and a member of the European Space Agency's Gaia Mission Data Processing and Analysis Consortium. I've released two Horizon Worlds experiences in which players can fly starships around the galaxy. One is a treasure hunt game and the other is a galactic space port. More details here: https://kevinjardine.dev/blog/post-11/985Views18likes13CommentsLZR[X] - Beta (Rocket League-like)
Hi all, I am building my first game, LZR[X} (pronounced LaserCrosse) on MHW and getting to grips with TypeScript, the API and development platform. Really loving it and the constraints that come with it (even the materials process) I am working towards an MVP and hoping to scale up to something akin to Rocket League. The premise is ice-hockey meets pinball with lasers in a Tron-like setting. The frame rate is being tested and the physics need some polish but it's up to a point where I am happy with making it public. I'd love some feedback. There's lot's to work on, but it's very much a project I'm keen to keep refining and growing. So very early days right now. You can check it out in the link below and hopefully I'll have some time to get some footage and screenshots together when I can round up some mates to help out. https://horizon.meta.com/world/1943738609728861/ or join the current event https://horizon.meta.com/event/24349525768011323/ If you want to keep in touch on LinkedIn, feel free to send me a connect request https://www.linkedin.com/in/sean-graham-7614bb82/65Views0likes1CommentSteam Runner – A Steampunk Battle Royale Adventure
Step into the gear-grinding chaos of Steam Runner, a unique battle set in a richly detailed steampunk village. In this high-stakes survival game, your goal isn't just to outlast your opponents—it's to escape. Scour the world for scattered gears to repair your personal Zeppelin and take to the skies before it's too late. But beware: danger lurks around every corner. Ruthless NPCs patrol the streets, and rival players will do anything to stop you from reaching your airborne salvation. Will you gather the parts in time, or be grounded forever? UPDATES and Link to Play. Improved Scenario, props and gameplay. Link to play the World: https://horizon.meta.com/world/605766572621060 Still under development so drop your comments if you think you have an idea of improvement! Also the first video of the game: Thanks for supporting the project!
984Views17likes5CommentsEaster Magic Workshop
Every year, I plan to release something creative for Easter. I've launched a mobile app to do Scrapbooking (not live anymore), and did an app to paint a 3d egg (web, social). We were working as a team on the other battle project, but it was hard to work at the same time in one world, and it was Easter, so we split forces a bit, and worked on both. Initially, I wanted to do some active Easter fun + painting, but in the end we decided to concentrate on the painting part. I personally do love painting miniatures and do love snow globes, so the goal was clear. I was trying to achieve proper control of the brush for every platform. And I hope I did well. The idea of focused control came on the day before the last day of the competition. https://devpost.com/software/easter-fest https://horizon.meta.com/world/3043638249119872/?hwsh=IlaU223Gdo&locale=en_US So, please check my world and give some feedback on the brush control. It should work in a "natural" way. You can touch the objects directly or shoot at them. If you want to try the Focused mode, go up to the Terrace (on the right of the entrance). P.S. Thank you all for the live sessions and tutorials, they inspired me every time. After the Masked flowers session, I've added a watering activity, etc 😎347Views2likes2CommentsgrowHomes - farmville-esque virtual real estate in Shireville
what if you can grow your own homes in the virtual world... https://horizon.meta.com/world/634941769705453/?hwsh=rUkBRJX01o&locale=en_US https://devpost.com/software/grow-homes growHomes vending machine house raising mulch making demo! taking a hiatus for now. see you @ experimental games at GDC or next gen HCI @ SIGGRAPH
152Views0likes0CommentsCrafter vs Dodgers
Play here: https://horizon.meta.com/world/1176811227228729 Description Brains vs reflexes in this epic asymmetrical battle! One Crafter attacks using Match-3 puzzles to rain chaos down on the Dodgers. Dodgers play an action game and team up to survive the onslaught! Key Facts Mobile/Web Asymmetrical party game Both action and puzzle Non-stop rounds! Try it out and tell us what you think 😎151Views1like0CommentsOutpost Watch: Breach Horizon (Beta with bugs)
Sorry, it's me again. This world is highly inspired by the movies Oblivion and The Gorge. While working on the worlds, I keep in mind that the world should be interesting for a solo player, for a team of friends, and a random company. We were trying to create the spirit of the Far outpost, where the player can chill and do some routine maintenance. If the player needs some action, he is able to go to the Watch. There he will meet angry drones. The bite turned out to be a bit bigger than we could bite. So we left a lot of bugs there. So please check the world, we will continue working on it after the competition. And I promise we will fix everything. https://hz.me/w/3025528860930811?hwsh=ocUX7sHdlr https://devpost.com/software/sky-invasion I'll put some known issues and some hints in the comments.248Views1like1Comment