Browser Extension 4 Xbox Controller?
Hi all, wouldn't it be nice to use a controller within the (IMHO) already great browser? So we can use JS content with it? Like, the "Internet Arcade"... Shouldn't Meta add a chrome add-on like "Gamepad to Keyboard Mapper" to its chromium browser? Or is there a workaraound to archieve this? Cheers, Christian37Views0likes0CommentsUnable to run depth sensing via webxr
I have faced this issue with quest 3 with webxr on depth sensing example(https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html) as attached below. I am not sure if it's from my device end or not. Also https://threejs.org/examples/?q=webxr#webxr_xr_dragging_custom_depth: gives me: ``` Feature 'dom-overlay' is not supported for mode: immersive-ar showStartAR @ :8080/three.js/examp…bxr/ARButton.js:144Understand this warning [object DOMException] (anonymous) @ :8080/three.js/examp…bxr/ARButton.js:148Understand this warning webxr_xr_dragging_custom_depth.html:1 [.WebGL-0x7000351a00]RENDER WARNING: there is no texture bound to the unit 0 ``` with my own samples also, there is no texture bound to the unit 0 shows up for me This is when the browser is running on default settings/flags75Views0likes1CommentAR image tracking
I'm developing a AR app with Three.js. I'm using the Quest 3 to project a 3D object in a room and you can walk around the object and interact with it a little. It would be so great if I could position and orient the object to a tracked image in the physical world. Then I could project the object easily in the middle of a round table and have multiple people wearing Quest 3 devices look at the same experience at the same time.88Views0likes3CommentsWebXR-WebGPU-Bindings for Dynamic Gaussian Splatting
Hello MetaStoreHelp, I'm currently researching in the direction of human performance capture with dynamic gaussian splatting and want to implement a performant web viewer which runs on Meta Quest 2 and 3. Therefore I would love to use the WebXR-WebGPU-Bindings which allow to use WebXR with WebGPU instead of WebGL. The WebXR report page indicates that these bindings are not supported when I check it on my Meta Quest Browser with the latest update. My Problem is, that I'm already in development and need this feature as soon as possible or I have to work with WebGL which does not support compute shaders. So my questions are: Will the bindings be supported in the near future? If yes, is it possible to get early access? Thanks in advance and best regards, Steffen3.3KViews1like11CommentsWelcome to our WebXR Development forum
Hello and Welcome to our WebXR Development forum. This is a community-driven space where you can share insights, ask questions, share ideas, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers. This page is dedicated to helping you bring your WebXR apps to Meta HorizonOS. We’re committed to making WebXR apps successful and we’ll be monitoring this form to learn from you as we work together and make WebXR apps successful. To ensure that this forum remains a positive and productive space, we kindly ask that you follow these guidelines: Be respectful: Treat others as you would like to be treated. No personal attacks, insults, or harassment will be tolerated. Stay on topic: Keep discussions relevant to the forum's purpose and avoid spamming or self-promotion. Share knowledge: Feel free to share your experiences, insights, and solutions to help others. Ask questions: If you have a question or need help, don't hesitate to ask. Provide feedback: Your feedback is valuable to us. Share your thoughts on how we can improve the forum or our products. Here are some links to get your started on building WebXR Apps: First Steps to WebXR WebXR Progress Web Apps Overview About the Meta Browser568Views1like0Comments