Typescript, transfer ownership not working.
Hello smart people, the Desktop editor's AI tool, GPT and i have spent 5 days on this and we can't seem to get this working. Long story short, i have a 'local' weapon script that works flawlessly with vfx, sfx, projectile gizmo, events to Hud etc when used by player 1. However, the moment player 2, they cannot fire the weapon. I've added tons of debugging logs and the concensus is proper ownership transfer. However, the weapon entity, the individual connected entities etc are all in the transfer ownership section of the script. Desktop editor's AI, GPT and i are stumped. I know you're probably going to want to see an example script and try to make suggestions but to be honest, ive tried so many iterations, even copying 'Chop 'n' Pop' version, watching limited tutorials on this subject , etc and still not working for player 2. Id be happy to clone the world and have someone connect to it and try, see whats going on. Might be the best way to figure it out. id be happy to post results here afterwards. Like i said, AI in desktop editor hadn't been able to figure it out. It had me going in circles on day 3. :) You can reply here or ping me in Worlds for a deeper discussion. i appreciate ya BBSolved179Views0likes7Comments