Smart & Transparent Offline Messaging System" for Messenger
To: Meta Product Team (Messenger Platform & User Experience) From: Kenjie Lantape Agbu Date: October 14, 2025 Subject: Feature Suggestion: Implementing a "Smart & Transparent Offline Messaging System" for Messenger Dear Meta Product Team, I am writing to propose a new feature that I believe will significantly benefit millions of Messenger users, especially small businesses and individuals who utilize their personal accounts for commercial purposes. My proposal is to develop a "Smart & Transparent Offline Messaging System." This idea aims to upgrade the current "Instant Reply" and "Away Message" functionalities by focusing on two key aspects: Transparency and Intelligent Customization. A. Component 1: Transparency Disclaimer (Building Trust) The Current Problem: When an auto-reply is active, the recipient often cannot tell if the response is from a person or a bot. This leads to confusion, frustration, the common "seen-but-no-reply" annoyance, and a breakdown of trust. The Proposal: * Automatic Notification: Automatically append a small, non-intrusive disclaimer text to every automated message sent. * Suggested Text: "(Auto-Reply): The account owner is currently offline or busy. This is an automatic message." * Benefits: * User Trust: The communication becomes honest and transparent, fostering stronger trust between the sender and the recipient (and with the Meta platform). * Correct Expectation: Customers and friends immediately know when to expect a human response, drastically reducing frustration and miscommunication. B. Component 2: Smart & Contextual Reply Logic (Intelligent Responses) The Current Problem: Current automatic replies are often generic—one message serves all types of inquiries. This is ineffective because a single response cannot adequately address a "business inquiry" and a "personal greeting" simultaneously. The Proposal: * Customizable Response Templates: Provide users with the option to set up different categories of auto-replies (e.g., "Business," "Personal," "Urgent"). * Keyword Detection/Intent Logic: The Messenger system would use simple AI or user-defined keyword logic to categorize the incoming message before sending a reply. * Setup Example (for the User): * If the message contains keywords: "price," "how to order," "available," or "shipping" \rightarrow Use the "Business Reply Template." * If the message contains keywords: "how are you," "let's meet," or "where are you" \rightarrow Use the "Personal Reply Template." * Benefits: * Relevance: The response will always be appropriate to the query. Business queries get formal, informative answers, while personal messages get casual, friendly ones. * Professionalism: It prevents the awkwardness of a casual personal auto-reply being sent to a customer, or a formal business reply being sent to a friend. Summary: The Universal Benefit of this Feature Implementing the "Smart & Transparent Offline Messaging System" will enhance the entire Meta ecosystem: * For Business Users (Small Sellers): It improves their customer service 24/7. Leads receive instant, relevant information, which increases conversion rates and overall business efficiency. * For General Users (Customers/Friends): They experience a more professional and candid interaction on the platform. The speed of the response combined with the transparency of the bot usage enhances the overall user experience. * For the Meta Platform: This feature provides a significant competitive advantage, demonstrating Meta's commitment to providing advanced and user-friendly automation tools that support small businesses and organic communication flows. I sincerely hope you will give this suggestion serious consideration. I am available to provide any further details or clarification needed. Thank you for your time and attention to this matter. Sincerely, [Name Kenjie Lantape Agbu Email kenjieagbu227@gmail.com8Views0likes0CommentsViewing Quest Achievements
We're coming up on a year and we still don't have an official way to view and sort the Quest Achievements that we put forth effort unlocking in our massive VR libraries. Developers continue to include them in games as they know it yields extended play sessions and even users revisiting their games to experience every ounce of the hard work they put into their projects. Currently we can only view them in a recently unlocked list in the Meta Horizon Mobile App, and external websites created by Quest users (which are the most useful way at the moment). People didn't even realize Achievements existed because it was hidden in the Scoreboards App, and users hoped for integration into the Profile itself, similar to Steam, Xbox, and PS. Instead, we were left with a misunderstanding of how important Achievements are to the Quest ecosystem. At the very least, could we please get a way to filter by game/in-progress/completed in the Horizon Mobile App? We would love to see them in-headset eventually, but even a small step forward would revitalize our play sessions. 🙏466Views3likes3CommentsOffline Achievements
Tried finding information about this both here and the documentation. Need to know if we need track achievement progress ourselves when players are offline and then sync with the server or if that is handled by your SDK. We've had errors being thrown when trying to track progress on achievements when disabling wifi during gameplay. Thanks, H461Views0likes0CommentsReordering Achievements in the Oculus Scoreboard app?
Hi, We'd like to change the order our achievements appear in in the scoreboard app. I tried creating them in the order we'd like them in the oculus developer dashboard, but it appears to have no bearing on the order they appear in the scoreboard app. Does anybody know how that order is determined and if it can be changed? Thanks!477Views0likes0CommentsVRhoops is down soon after transition
I would like to install leaderboards and achievements in my application. I tried to open VRhoops as a sample of these functions. A main scene of VRhoops is down soon after transition to the scene. This VRhoops is in Oculus integration. I installed my application in my Quest with SideQuest.443Views0likes0CommentsAchievement popups disappearing after only one frame
We're awarding achievements in our game using some pretty straightforward code: Oculus.Platform.Achievements.Unlock(id); All our achievements are Simple achievements, so I figured I didn't have to use AddCount() or AddFields(). In testing though, our achievement popups are only coming up for a frame or two and then disappearing (though the achievement is still registered). Should I be calling something else to have the popup stay visible longer? I'm using Unity 2017.1 and SDK plugin 1.25.0.1.8KViews0likes6Comments