Viewing Quest Achievements
We're coming up on a year and we still don't have an official way to view and sort the Quest Achievements that we put forth effort unlocking in our massive VR libraries. Developers continue to include them in games as they know it yields extended play sessions and even users revisiting their games to experience every ounce of the hard work they put into their projects. Currently we can only view them in a recently unlocked list in the Meta Horizon Mobile App, and external websites created by Quest users (which are the most useful way at the moment). People didn't even realize Achievements existed because it was hidden in the Scoreboards App, and users hoped for integration into the Profile itself, similar to Steam, Xbox, and PS. Instead, we were left with a misunderstanding of how important Achievements are to the Quest ecosystem. At the very least, could we please get a way to filter by game/in-progress/completed in the Horizon Mobile App? We would love to see them in-headset eventually, but even a small step forward would revitalize our play sessions. 🙏2.5KViews6likes15CommentsSetting up Achievements in Unity
I've been trying to add achievements in Unity for my next VR release, but finding it really hard to get my head around the documentation and exactly how to call the API. Are there any examples anywhere to see how it actually works? I guess I will figure it out at some point, but would be great to see some working code to understand this process better. Thanks!1.9KViews0likes6CommentsAchievement popups disappearing after only one frame
We're awarding achievements in our game using some pretty straightforward code: Oculus.Platform.Achievements.Unlock(id); All our achievements are Simple achievements, so I figured I didn't have to use AddCount() or AddFields(). In testing though, our achievement popups are only coming up for a frame or two and then disappearing (though the achievement is still registered). Should I be calling something else to have the popup stay visible longer? I'm using Unity 2017.1 and SDK plugin 1.25.0.1.8KViews0likes6CommentsAchievements - issue using Unreal's Write Achievement Progress node for Count type achievements
Using UE 4.16.2 Works just fine for EAchievementType::Simple achievements, however when incrementing an EAchievementType::Count type, due to the float Progress pin, Oculus spits out the following error message: Could not float convert to uint64 VariantData's type is float as expected, so the following Oculus code fails. FOnlineAchievementsOculus::WriteAchievements ... case EAchievementType::Count: uint64 Count; GetWriteAchievementCountValue(VariantData, Count); RequestId = ovr_Achievements_AddCount(TCHAR_TO_ANSI(*AchievementId), Count); break; I can modify the Oculus code and rebuild the engine to fix the issue, but hopefully you already have a CL I can integrate - or a better / correct way to increment Count based achievements. Please advise. TY1.1KViews0likes2CommentsOculus Home Achievement Support
I noticed in the Oculus SDK documentation and on our developer app control page that we can define achievements for our Oculus games. That's cool and I'm glad to see that feature, but I can't quite find the documentation of how the achievement implementation is setup to work with Unity's native integration of the Oculus headset. Does anyone know where that information might be? Is the achievement support built directly into Unity or do we need a plugin of sorts? I tried looking for a plugin to pair up with the native Oculus support in Unity on the asset store, but couldn't find anything.1.1KViews0likes1CommentAccessing / Unlocking Achievements from Unity?
Hi all, Been looking through the documentation and the Oculus Utilities package for Unity, trying to figure out how you access / unlock achievements, but can't seem to find anything at all. What scripts should I be looking in (and / or what documentation have I blatantly missed)? Appreciate any insight, Thank you. Matt900Views0likes1CommentAchievements viewer. Anything on the horizon from Oculus?
We are working on a title that will be released sometime in late October. We do have achievements our game that can be unlocked, and the API works fine for that, but my question is: Will there be an Oculus-side viewer for achievements that users can refer to (much like Steam achievements, visible on the Steam client) or does each App have to have their own internal viewer? If any solution will happen past our release date, we will obviously opt for an internal viewer.811Views1like2CommentsAre Oculus achievements supposed to show their icon and description when unlocked in-game?
I am in the final stages of getting achievements setup for our VR game. I have gotten achievements to unlock properly, and can successfully query them using blueprint. However, when they unlock, it shows a generic star badge in the headset, but not the icon/title/description as set in the Oculus app configuration. They do however show up in my Oculus home as unlocked afterwords. Is this intended behavior? Do I have to have my app published first for this to work? Do I have to manually make an achievement overlay system in Unreal? When running through SteamVR using Steam Achievements, they unlock and appear with the badge and title. I am trying to get the same functionality from Oculus.563Views0likes0Comments