Voice SDK Dictation Not Working in Unity 2023.2+
I upgraded my project to Unity 6 from Unity 2022 LTS. Here's my current setup: Unity 6000.0.27f1 Meta XR Core SDK 69.0.1 Meta XR Interaction SDK Essentials 69.0.1 Meta XR Voice SDK 69.0.0 With this setup, the Core SDK requires the use of GameActivity, but the Voice SDK's dictation functionality requires Activity. As a result, dictation cannot be executed on Unity 2023.2+. This is an error on Quest 3. Is this a known issue? Or is there a possible workaround? Here’s a related information for reference: https://communityforums.atmeta.com/t5/Unity-Development/Important-Unity-6-information/td-p/1252153 https://discussions.unity.com/t/voice-sdk-crash-on-activate-meta-quest-3/935246Solved2.8KViews2likes9CommentsVirtual Keyboard initial position not working
Hi, thanks for help, I got a problem making a login, I'm using the virtual keyboard, so there's an option where you can change the position, if you need it near or far, I'm using the near option, i did read the documentation, but i just can't make it work And also floor tracking in the Camera, so the thing is that it just stays in the floor when I play it in my Quest 3. here are the errors. I guess the first one is the important one, the last one is something I'm doing for testing, and the others i don't really know. As i said, I'm using a Quest 3 headset1.7KViews1like5CommentsConflict with ManualResetValueTaskSourceCore<TResult> in latest Oculus XR SDK (com.meta.xr.sdk.core)
I'm encountering a type conflict error ("CS0433 The type 'ManualResetValueTaskSourceCore<TResult>' exists in both...") when using the latest version of the Oculus XR SDK package (com.meta.xr.sdk.core). This conflict seems to be between the Oculus SDK's internal use of ManualResetValueTaskSourceCore<TResult> and the version provided by the .NET framework (or another package). What I've Tried: I've ensured I'm using the latest version of the com.meta.xr.sdk.core package through the Unity Package Manager. I attempted to resolve the conflict by adding a compiler argument specifying the location of the desired Microsoft.Bcl.AsyncInterfaces.dll file within Unity project preferences, but it didn't work. I've explored alternative solutions like namespace aliasing, but unfortunately, modifying the Oculus SDK files directly is not an option as it's a package managed by Unity. I also tried the solution as mentioned in this thread, which solves the error in the editor, but upon APK build it breaks and spits out the same error again. Impact on Builds: This conflict with ManualResetValueTaskSourceCore<TResult> prevents successful builds within Unity. The error message "CS0433: The type 'ManualResetValueTaskSourceCore<TResult>' exists in both..." halts the build process entirely. Someone please help solve this issue... I believe it may be a bug in the most recent SDK release. Thanks!Solved2.7KViews1like5CommentsImporting Starter Samples in a new project doesn't work
Good Afternoon. I'm trying to import starter samples to a project but this error appears in a few files : 'OVRLocatable' does not contain a definition for 'SetEnabledSafeAsync' and no accessible extension method 'SetEnabledSafeAsync' accepting a first argument of type 'OVRLocatable' could be found (are you missing a using directive or an assembly reference?) Does someone encounter the same issue ?486Views1like0Comments