Meta60.0 Unity22.3.16f1 macOS Build fails. Issue with MetaXRAudio info.plist format.
Crossplatform project (Quest2 standalone, iOs, Win, macOS). MetaSDK features used in Quest2 standalone only but present in scenes. Built successful before Meta60.0 upgrade from Oculus 57.0 Building Builds/OSX/XYZ.app/Contents/PlugIns/MetaXRAudioUnity.bundle/Contents/Info.plist failed with output: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String arg) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(XmlReader reader) at UnityEditor.iOS.Xcode.PlistDocument.ParseXmlNoDtd(String text) in /Users/bokken/build/output/unity/unity/External/XcodeAPI/Xcode/PlistParser.cs:line 199 at UnityEditor.iOS.Xcode.PlistDocument.ReadFromString(String text) in /Users/bokken/build/output/unity/unity/External/XcodeAPI/Xcode/PlistParser.cs:line 330 at UnityEditor.OSXStandalone.CodeSigning.BundleSigner.ParsePListFile(Byte[]& plistFileContents, String& executablePath, String& bundleIdentifier) in /Users/bokken/build/output/unity/unity/Platforms/OSX/CodeSigning/BundleSigner.cs:line 91 at UnityEditor.OSXStandalone.CodeSigning.BundleSigner.Sign(SignFlags signFlags, BundleSignTarget& signedBundle) in /Users/bokken/build/output/unity/unity/Platforms/OSX/CodeSigning/BundleSigner.cs:line 51 at MacOSCodeSignBundleCopy.Run(CSharpActionContext ctx, Data data) in /Users/bokken/build/output/unity/unity/Platforms/OSX/MacStandalonePlayerBuildProgram/MacOSCodeSigning.cs:line 32 UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:127) GaveGPT Info.plist to analyse and it replied : The Info.plist file starts with bplist00, indicating that it is a binary property list (plist) file, not a standard XML plist file. This is why the XML parser fails to read it, as it expects an XML format. Unity's build process and the code attempting to parse the Info.plist might not be equipped to handle binary plist formats directly, hence the error. To resolve this issue, you will need to convert the binary plist file to an XML format that Unity and its XML parser can understand. macOS provides a command-line tool called plutil that can convert binary plist files to XML format. if facing this issue, do the following: in Terminal, run : plutil -convert xml1 YOUR_PROJECT_FOLDER/Library/PackageCache/com.meta.xr.sdk.audio@60.0.0/Runtime/Plugins/MetaXRAudioUnity.bundle/Contents/Info.plist Now builds sucessfully.1.3KViews1like1CommentREPORT THE SAME BUG that LOCKED OUT your ABILITY TO REPORT the bug?
How do you REPORT THE SAME BUG that LOCKED OUT your ABILITY TO REPORT the bug? That's the absurd situation I'm in now. Facebook Account Compromise -> Oculus Support with Valid Serial Number -> Month Long Investigation -> Reactivated -> Year of Nightmare Repair and Cybersecurity Integrity Tightening -> Software Trips Up Old Inaccurate Database Record -> Repeat -> Meta Support and EMail back to Last Year's Thread Now Dismissive Not Their Department I wasn't even posting anything, and it'd be a pretty extraordinary find for a new more isolated updated computer, new smartphone, etc, with FIDO/YubiKey 2FA, to have everything necessary to post as me without me being able to still prove who I really am. This isn't move fast, or breaking things. After a year of this nightmare, this is just utter incompetence. https://www.linkedin.com/feed/update/urn:li:activity:7138303413167046656/ https://www.linkedin.com/feed/update/urn:li:share:7138089002615640064 https://community.openmr.com/t/vr-future-facebook-edition/41328 Please keep in mind I am already not just arguably a VR community influencer, but I regularly interact with the most prominent VR influencers, and among other things, I have been an essential volunteer at many of Pimax's events. I will be attending CES this year, and I will be on camera with many such persons as Kevin Henderson and Martin "SweViver", and I will be following up with them to ensure the dangers I see Facebook continuing to pose with such a total support absence are addressed. As well as other ways I can follow up. I am considering legal representation, as I believe I can see clear legal implications with wider policy and ethical implications given the unreasonable and unnecessary length of time, and the amount of damage, this has caused and causes me personally and professionally.851Views0likes0CommentsSearch privacy
Search privacy which i mean to searching privancy, i want to know can we built a software which shows us who searching apps and who making think about apps. For example, a person A is searching about meta now by search privacy we can see what the person is searching for us, which thing he want to know about us.725Views0likes0Comments