Quest doesn't ask to give USB permissions in dev mode
I'm using Linux, Manjaro, with the Gnome desktop. When I connect my Oculus Quest to the PC, I get no popup in the headset about giving the system USB debugging permissions, and adb devices -l says: List of devices attached 1PASH9ADMX9305 no permissions; see [http://developer.android.com/tools/device.html] usb:1-1.4 transport_id:13 If I disable developer mode, then I get a popup to allow access to the file system, and this has no checkbox to remember my choice, and the device isn't visible in adb, and I can't access it as an Android device. I had this work fine on Manjaro XFCE, but now it doesn't function for some reaosn. I have yet to restart my PC after installing adb, so I'll see if it works after a restart in the morning.27KViews0likes16CommentsADB device list empty
Hey there, when I came back to work this morning, I found both of my Quests unable to be listed under adb devices. I tried Mac and Win but the list won't get populated. In difference to yesterday I realised that every time I connect a Quest to a computer the Quest will ask to confirm: "Allow Access to Data. The connected device will be able to access files on this headset." This wasn't there before remains come back every time. I am unable to side load any builds which is kind of a show stopper.20KViews3likes37CommentsProject Has Stopped on Oculus Quest
Unity 2019.1.2f1 and most recent Oculus SDK Oculus Quest fully updated. For some reason when building this project I get no errors at all and it runs perfect in the unity editor with good FPS and went through the Oculus Performance Lint Tool and the other tools. It installs on the headset just fine but once run, it loads up and then crashes stating: "IEP Framework has Stopped". ( IEP Framework is the project ) I included the logcat files from adb. I am not good at reading these and cannot figure out why it is doing this. When I remove everything from the scene except the LocalAvatarWithGrab, it still does the same. Any ideas?16KViews0likes4CommentsQuest 2 and ADB stopped working
Hello! I've been using MQDH with Quest2 for almost a year now and they used to work perfectly fine, but since a few days ago, every time I connect my Quest 2 via Link Cable, it is detected and shown as below: However, if I try to issue any command whatsoever, be it a push, install, reconnect, etc, it turns offline. This can be seen by simply opening the Meta Quest Developer Hub. It initially appears as following: But as soon as one of those commands "finishes" (they always fail), this is the screen I'm left with. I have tried issuing `adb reconnect offline`, which simply makes the device completely vanish from the devices list. Needing a reboot of the device (and a unplug/plug of the USB cable) for it to reappear. I have tried deleting the adb keys and re-authorizing; rebooting the adb server; disabling and re-enabling the developer mode; factory resetting the Quest 2; disabling Oculus Air Link; changing which adb version to use; clean reinstall of Windows; all above with no other program running on PC, to no avail. Any help would be greatly appreciated. Maybe it was something in the last update? I can't find a way to rollback and test. INFOS Headset System Version: 49068160412800150 Version: 47.0.0.282.341.428237303 Runtime Version: 47.0.0.282.341.428237138 OS Version: user-49068160412800150 No lock pattern Oculus Android App Version: 198.0.0.4.103 MQDH Version 3.1.1 ADB Version 1.0.40 4986621 OS Windows 10 Pro 22H2 Build: 19045.2486Solved15KViews1like5CommentsOculus Go ADB No Device Found
I cannot seem to get my Unity builds into the Go. I have followed every step listed here https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/ . Yet every time I go to build I keep getting the same warning "ADB - No Device Found - output" followed by several failed errors such as "Couldn't find Android device". Unfortunately I know very little about the ADB manager and everything I've come across online either goes over my head or I does not work. Any ideas on what I could do to fix the problem or any helpful, simple tutorials on the ADB would be greatly appreciated. I should note that attempting to build on the Gear VR is successful.15KViews1like7CommentsQuest 3 ADB permissions
Hello! I recently upgraded from Quest 2 to Quest 3. But my MQDH Custom Buttons to grab logs & bugreport don't work anymore. I don't seem to have any permissions on the headset via `adb` I can see the device with `adb devices`; I can shell into the device with `adb shell` But whenever I tried to pull a file or use `cat` I get a permission denied error on all the files in my sdcard/Android/ ... folders. Any advice would be much appreciated! JoelSolved10KViews1like8CommentsDeveloper Hub - Build Upload Failed - PROCESSING ERROR, API ERROR, ECONNRESET
I am trying to upload a new build of my game through the Meta Quest Developer Hub. I am uploading it to a private release channel for alpha testing. I am getting a number of errors after multiple attempts with a different error each time. I get upload failed errors sometimes showing Processing Error please try again later, API error, or ECONNRESET Network error. I've tried looking at the log files but Im not experienced enough to know what to do. It is strange because I havent had these issues before, I've uploaded multiple builds with the most recent being a little over a week ago. I am using unity 2021, the most recent version of MQDH, and am attempting to upload an apk and single OBB file (2.2 GB). I have tried copying the adb files associated with my unity project and pasting them into the "Meta Quest Developer\resources\bin" file path. I've also tried changing the MQDH ADB file path to match the unity version in the file path "C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools" Nothing seems to work and its more strange that different errors pop up instead of a single consistent error. I've made sure my manifest file is correct and am increasing the version and bundle code with each build, and done other things like make sure MQDH is able to pass through my firewall, tried making a fresh release channel. I also sometimes receive this error when attempting to open MQDH and I have to uninstall it and reinstall just to get it to reopen. Am i doing something completely wrong? Here are two of the errors, with the other one saying PROCESSING_ERROR please try again later. I can send log files if needed. Thank you for any help in advance!8.4KViews2likes12CommentsRenderdoc Meta Fork 44.1 - Failed to install Android remote server
Hi, I've been having this really frustrating issue with Renderdoc Meta Fork (previously called Renderdoc for Oculus). When selecting replay context (both Oculus Quest 2 and Oculus Quest 2 Profiling Mode) I'm getting a following error message: "Failed to install Android remote server for unknown reasons: Couldn't install APK(s). stderr: . lease check that your device is connected and accessible to adb, and that installing APKs over USB is allowed." Of course I have adb configured and Quest 2 in developer mode. I am able to install any apk's and when using regular Renderdoc (not the oculus-specific fork) the replay context attaches successfully. I've been able to succesfully connect with previous version of this tool (v40.1) in the past. However, when I downgraded today, even the old version showed the same error. I have no idea why this issue magically popped up, but I would be really glad if something could be done about this. Here's the renderdoc log if this is of any importance: RDOC 008684: [13:09:16] core.cpp( 497) - Log - RenderDoc v1.22 Windows 64-bit Release (RENDERDOC_FOR_META_QUEST) loaded in replay application RDOC 008684: [13:09:16] core.cpp( 500) - Log - Packaged for RenderDoc Meta Fork (44.1) - www.oculus.com RDOC 008684: [13:09:16] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 008684: [13:09:16] settings.cpp( 460) - Log - Loading config from C:\Users\<user>\AppData\Roaming\RenderDocMetaFork\renderdoc.conf QTRD 008684: [13:09:16] qrenderdoc.cpp( 169) - Log - QRenderDoc initialising. QTRD 008684: [13:09:16] mainwindow.cpp( 270) - Log - Disabling error reports due to invalid commit hash QTRD 008684: [13:09:16] mainwindow.cpp(3202) - Log - Couldn't load layout from "C:/Users/<user>/AppData/Roaming/QRenderDocMetaFork/DefaultLayout.config" "Nie można odnaleźć określonego pliku." RDOC 008684: [13:09:16] android_tools.cpp( 347) - Log - Initialising adb using 'C:\Program Files\Android\platform-tools\adb.exe' QTRD 008684: [13:09:16] toolwindowmanager.cpp(1548) - Warning - area parameter ignored for this type RDOC 008684: [13:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce RTX 3060 31.0.15.1694 RDOC 008684: [13:09:17] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 root' RDOC 008684: [13:09:17] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.product.manufacturer' RDOC 008684: [13:09:17] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.product.model' RDOC 008684: [13:09:17] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.build.version.sdk' RDOC 008684: [13:09:17] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell "getprop ro.product.manufacturer"' RDOC 008684: [13:09:17] streamio.cpp( 428) - Warning - Socket unexpectedly disconnected during reading RDOC 008684: [13:09:17] remote_server.cpp(1211) - Warning - Didn't get proper handshake RDOC 008684: [13:09:17] streamio.cpp( 428) - Warning - Socket unexpectedly disconnected during reading RDOC 008684: [13:09:17] remote_server.cpp(1211) - Warning - Didn't get proper handshake RDOC 008684: [13:09:18] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 2 RDOC 008684: [13:09:18] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce RTX 3060 31.0.15.1694 RDOC 008684: [13:09:18] vk_replay.cpp(4711) - Log - Created device. RDOC 008684: [13:09:24] streamio.cpp( 428) - Warning - Socket unexpectedly disconnected during reading RDOC 008684: [13:09:24] remote_server.cpp(1211) - Warning - Didn't get proper handshake RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.build.version.sdk' RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell "getprop ro.product.manufacturer"' RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell pm list packages com.oculus.renderdoccmd' RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.product.cpu.abi' RDOC 008684: [13:09:24] android.cpp(1187) - Log - Starting RenderDoc server, supported ABIs: RDOC 008684: [13:09:24] android.cpp(1189) - Log - - armeabi_v7a RDOC 008684: [13:09:24] android.cpp(1189) - Log - - arm64_v8a RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.product.cpu.abi' RDOC 008684: [13:09:24] android.cpp( 480) - Log - Checking for server APK in C:\Program Files\RenderDocForMetaQuest/plugins/android/ RDOC 008684: [13:09:24] android.cpp( 487) - Log - APKs found: C:\Program Files\RenderDocForMetaQuest/plugins/android/ RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.build.version.sdk' RDOC 008684: [13:09:24] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 install -r -g "C:\Program Files\RenderDocForMetaQuest/plugins/android/com.oculus.renderdoccmd.arm32.apk"' RDOC 008684: [13:09:29] android.cpp( 538) - Log - Installed package 'C:\Program Files\RenderDocForMetaQuest/plugins/android/com.oculus.renderdoccmd.arm32.apk', checking for success... RDOC 008684: [13:09:29] android.cpp( 374) - Log - Checking installed version of com.oculus.renderdoccmd.arm32 on 1WMHHA6DBG1454 RDOC 008684: [13:09:29] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell pm dump com.oculus.renderdoccmd.arm32' RDOC 008684: [13:09:29] android.cpp( 416) - Log - Installed server version (122:441) is compatible RDOC 008684: [13:09:29] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell getprop ro.build.version.sdk' RDOC 008684: [13:09:30] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 install -r -g "C:\Program Files\RenderDocForMetaQuest/plugins/android/com.oculus.renderdoccmd.arm64.apk"' RDOC 008684: [13:09:34] android.cpp( 538) - Log - Installed package 'C:\Program Files\RenderDocForMetaQuest/plugins/android/com.oculus.renderdoccmd.arm64.apk', checking for success... RDOC 008684: [13:09:34] android.cpp( 374) - Log - Checking installed version of com.oculus.renderdoccmd.arm64 on 1WMHHA6DBG1454 RDOC 008684: [13:09:34] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell pm dump com.oculus.renderdoccmd.arm64' RDOC 008684: [13:09:35] android.cpp( 416) - Log - Installed server version (122:441) is compatible RDOC 008684: [13:09:35] android_tools.cpp( 321) - Log - COMMAND: C:\Program Files\Android\platform-tools\adb.exe '-s 1WMHHA6DBG1454 shell pm list packages com.oculus.renderdoccmd' RDOC 008684: [13:09:35] android.cpp( 573) - Error - Couldn't install APK(s). stderr: RDOC 008684: [13:09:35] android.cpp(1216) - Error - Failed to install RenderDoc server app7.8KViews2likes6CommentsHow to get the Device ID
Hey Developers, I got myself a new Oculus Quest and wanted to do some sideloading, but the device ID just won't show up. I enabled the Developer Mode in the app, created a new organisation on the oculus dashboard and installed the Oculus Go ADB-Drivers, but the command "adb devices" is still invalid in the cmd. Please help me!6.5KViews0likes2CommentsOculus Quest adb devices empty.
Hello, i can build UE4 project for my phone, create APK but i cannot see my Oculus Quest in the console (cmd "adb devices").. I saw it one week ago and on developer mode, installed Oculus ADB GO drivers. But for now i cannot see my Quest device, mb anyone knows how to fix it?4.1KViews0likes7Comments