Hyperscape Capture Beta
Hi everyone I was just wondering if there's anyway to join a wait list or request access for the new Hyperscape Capture app if you're outside the US? I know it's rolling out but who knows how long that really will be for and even longer for those outside the US? To access the beta version as a developer, is there some sort of waitlist or way to request developer access? Thanks331Views0likes1CommentOSC/WebSocket/MQTT to Quest
Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something or play a specific audio cue). It works flawlessly on UE4.27 but as soon as I load the project onto the quest and send that same OSC input data it crashes the app on the Quest 2. I tried different ports, data formats but still the same behavior without much logs to learn from which make me wonder if the Quest forbids such incoming IP communication ... could someone confirm whether or not Oculus Quest accepts remote information (regardless of the protocol used). Maybe I'm missing something in the settings somewhere but I couldn't find much information about it. Thanks for your response4.2KViews2likes8CommentsLarge map building&texture help
Hello, I'm new in Horizon Desktop App, started creating few things. I have 2 questions that needs your helps. Is it better to parent+stack everything into a single Asset after I finish building some objects? For performance issues, because my world itemwise only %3 but almost %70 in vertex limits. How can I reduce this vertex usage? I cannot adjust textures. I'm creating one, inserting into my floor, but all the stones on the floor are so big that doesn't look realistic. I want to pattern to repeat itself in a smaller scale. Thank you for your helps30Views0likes1CommentQuest Headset Freezing and Unresponsive During Gameplay, Unable to Force Shutdown - Seeking Advice!
Hello everyone, I am a developer for a VR game and we've received multiple user reports about a critical issue. Our game appears to be causing the Meta Quest headset to freeze and become completely unresponsive. Below is a user review that describes the problem: "I would give it 5 stars, but it broke my headset. My game froze and I couldn't shut my headset off, press any buttons without them not working, I couldn't even open up to the boot screen. This game is awesome but it breaks your headset. I held my power button for 5 minutes and it did nothing. Eventually my headset restarted and it started working again but I definitely would not recommend playing this game until this issue is fixed. Edit: This is a reply to the developer response. My game froze as I was coming out of the giant room after going through the portal with the key. I could not do anything and if I moved my head, that frame would move around creating a VERY nauseating experience. No buttons worked at all including the power button. This happened twice but the first time it was at a different spot, and for not as long." When the game freezes, it fully locks up the headset; surprisingly, even the physical power button fails to respond, which should normally force a shutdown. Investigation Efforts: We have already attempted the following methods to replicate the issue: Log Writing Test: We used a code to continuously write logs to fill up the Quest's storage. Even after the storage was completely filled, the game continued to operate normally. Memory Leak Simulation: We deliberately created a memory leak to exhaust the system's memory. This resulted in the game freezing, but the headset could still be normally shut down and restarted. Seeking Advice: Has anyone else encountered a similar issue with their applications? How could an application potentially affect the functionality of a physical button like the power button on the Meta Quest? This seems technically implausible, and we are trying to understand the scope and root cause of this problem. We are at a loss for other potential causes that might lead to this issue. Does anyone have any insights or suggestions on what else we could try? We appreciate any insights, suggestions, or similar experiences you could share to help us resolve this issue. Thank you!Solved1.1KViews1like3CommentsIs there way to flip the world around with a SteamVR headset and play lying down?
This is one feature I love about the Quest 3. I play all my games this way. But now I'm a bit worried I'll be stuck with Meta headsets in the future. I can't imagine using a headset that don't have this feature.23Views0likes1CommentBring back Switch View to curve all windows!!!
Why did Switch View option disappeared and instead we have useless Theatre Mode that allow only one window to be curved at the same time. Flat screens are horrible in vr, who came up with this change? Or add ALL windows to be allowed in Theatre Mode and each be curved/flat and positioned wherever we want. Currently it's horrible.708Views7likes2CommentsCan AI really learn from play?
I’ve been reading about how play can enhance learning, and it got me thinking about AI. Can our models really learn from playful interactions? I feel like a virtual world could be the perfect setting for this kind of exploration. Has anyone experimented with this? What are your thoughts on using play as a learning tool for AI?3Views0likes0CommentsHow to connect and manage an Oculus VR application from my tablet?
I have created a VR application using Oculus Quest in Unity and I am in the process of creating an app on an Android tablet. I am interested in managing (running/stopping different Unity scenes or tasks within a Unity scene using Oculus Quest) from the tablet. So I need to control the application on my tablet, Oculus VR tasks/scenes. Any help or advice would be very appreciated.522Views0likes2CommentsADB not detecting a headset
I am trying to load an app onto my headset but it won't show up in adb device list. I have two headsets for this app to test. One headset, with the same cable and same port, is detected in the terminal. This specific headset is never detected. I have tried downloading the oculus adb driver. I have tried factor resetting the headset. I have tried simply powering down both the computer and the headset. I have tried to connect adb wirelessly (only to find it needs a wired connection first to work). I have tried different ports, cables, and computers. I am at my wit's end trying to get this thing to work, and I am hoping for some suggestions and new things to try to fix it. Thank you.120Views0likes5Comments