With Quest Pro Dropping in Price, Can Meta Prioritize Supporting the D-Link Air Bridge?
Meta promotes the D-Link Air Bridge as a perfect PC to Quest solution but fails to support the newer Quest Pro headset. The community would appreciate some guidance as to when Meta anticipates support as neither D-Link nor Meta Customer Support provide transparency.6.6KViews28likes12CommentsOculus quest pro air link issue
Hi i tried to use air link to connect my laptop with oculus quest pro. my laptop specification is i7-12 and geforce 3070ti(laptop). So i think there is no hardware issue. (Actually I used a airlink with my laptop but it cause issue recently) So my situation is with PC oculus app and in quest pro air link screen they show a "connected, missing requirements" and if i enter launch it got stuck, literally infinite loading in black screen. Thanks for all your advice!599Views0likes0CommentsOption to mute ambient sound in link mode
So after a days worth of searching I finally found that Meta has removed the oculus home when you connect a quest 2 to link mode, in my case airlink. What is left is a white room with a grid and a VERY annoying ambient background sound. There is NO WAY to mute this sound other than muting master volume. I want to use my pc desktop in VR, watch movies, use Discord and everything is overlapped by that god awful noise. If you are going to remove a feature like oculus home that did not have that noise at least make sure what is left is fully functional. Add an option to mute the background noise or give us back oculus home! This is probably going to be my first and last Meta product. Having a $100 price hike right before I bought it, having a useful feature removed with no notice or info that it was removed (had to search for hours to find it was not a bug) and then to have this noise I can't get rid of while trying to watch a video in VR. I should have just sprung for an Index.1.5KViews4likes1CommentOculus + Air Link causes computer crashes when the headset disconnects from WiFi.
As usual, it's hard to pinpoint exactly where the issue originates due to all the handoffs between apps. My Quest 2 is connected via Air Link through the Oculus App, to SteamVR, which is then running VR in Unreal's editor. If the connection is active and the headset is awake, I can successfully run in editor as many times as I want. If the connection is not active (only SteamVR is open, Oculus is closed and not set up), Unreal will successfully fall back to a spectator pawn. If the connection is active but the headset has disconnected, my computer will freak out and eventually crash whenever I interact with VR. So far, those crash events occur when I open Unreal (which presumably makes contact with the VR setup) and when I hit that Play in VR button in the editor (as when the headset's fallen asleep between uses). As soon as one of these actions is initiated, I hear cable whine from my PC--the only time I've found that it does this--and I have a very short time to catch it before the mouse freezes, the screen stops, and the computer needs to be restarted. If I'm able to get my headset on, dismiss the lost connection dialogue, and reconnect to my PC over Air Link, it has a decent chance at recovering. I think I've had this happen with Unreal closed, though the above is my primary observations so far. SteamVR has been opening and closing for ages and never caused this on my computer. I previously used VirtualDesktop for this and also never had issues there, though this was largely before my current PC was built so that's not a clear indicator. The computer itself is very new and, on paper, shouldn't be a problem. GPU - 3080 Ti CPU - 5950x RAM - 64gb2.3KViews1like1Comment