New App "incompatible" "no compatible" in alpha channel
I just upload a new app to the alpha channel on my account. The app works perfect if I just install the APK, but whe I try to run from my account in the alpha channel, I get the message "incompatible" over the Icon, and "no compatible", under the tittle. I am using Unity 2019.1.5f1 Anyone can help me with the reason for this message? Thank you!2.5KViews2likes7CommentsAn APK with a higher version code has previously been uploaded (code: 11, channels: 1)
I keep getting this error when I try to upload my FIRST build to the alpha channel. I even made a new app in developer.oculus.com with zero builds submitted, created a new keystore and rebuilt, resigned and resubmitted it and I keep getting that error. Whether I use the CLI or the GUI (via developer.oculus.com), it uploads and during step 2 (validating) it fails with that error. In my player settings under "Other Settings", I have Version* set to 0.1, and Bundle Version Code set to 1. Full steps I took: 1. Create new keystore: keytool -genkey -keystore ta.keystore -alias ta -keyalg RSA -validity 36500 2. Set this keystore in Unity under Player Settings -> Publishing Settings -> Check "Use Existing Keystore" -> Browse button -> selected ta.keystore. Then under the "Key" section, clicked dropdown and selected "ta" alias and entered password. 3. Built app called abuild1.apk 4. Signed the apk via: jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore C:\MyApp\ta.keystore C:\MyApp\bin\abuild1.apk ta 5. Uploaded using the CLI tool: ovr-platform-util.exe upload-mobile-build --app_id XXXXXX --app_secret XXXXXXX --apk C:\MyApp\bin\abuild1.apk --channel Alpha --notes "First" Then it uploads and during step 2 I get the following complete error: An APK with a higher version code has previously been uploaded (code: 11, channels: 1). The version code must be monotonically increasing, and the provided code is too low (alpha). If you are trying to downgrade to a previous build, update the version code before proceeding to ensure functionality across Oculus devices. All I want to do is upload my first build so I can test some features. :(Solved1.9KViews0likes2CommentsEducational VR - Need testers for Alpha version (Monkey Walk) Oculus Rift + Touch
Hey there, I'm a solo dev assembling various prototypes into the final version of my first game to be published. I'm focusing my career as a vr developer on educational content. I really find VR as an alternative for all the people who ever day-dreamed during class. I'm on a long road until I build my dream app, one that can teach various subjects and be credited in high school or college. But for now, I hope you can help me build this Demo. Monkey Walk is an explore-to-learn game. This demo (fruit and articles) places the user in a climbing scenario where one may learn Spanish and German vocabulary. This mission's main goal is to teach you a basic understanding of singular articles (like "the" and "a/an") along with some fruits' names and their proper gender. Spanish learning path includes voice recognition to practice pronunciation since day one on your learning path. At the moment the Alpha version is focused on testing locomotion, comfort and setting the mood. It is quite simple and could take no more than 5 minutes to go through the introduction; it includes a simple speech recognition game only for Spanish. Educational content will be tested on the Beta version along with the second level, where users decide which language they want to focus on, a video-lecture explaining the lesson (teaching) and way more vocabulary to learn. I will be doing Beta version test probably this weekend, but I would love to add some of the feedback you guys can provide. Requires Oculus Rift + touch and windows 10 for speech recognition to work. -How comfortable was the experience for you? -Was it easy to climb through the path? -How hard is it to grab the path? -How many times did you fall? / Was it hard to get back up into the path? -How would you describe the mood and ambient? -How many different fruits did you eat? -How many fruits could you spawn through speech? (Speech recognition is not a must answer as there is no audio guidance on pronunciation, still you can read the fruits name and try saying it; tip: try different pronunciations, even fluent Spanish speakers have a hard time, specially with banana and orange as it is a machine and not a human processing your words.) I live in a small city where I'm the only person I know that uses VR. I have had friends come over and help me make decisions as I test them, but what I really need is you, people who are used to playing VR and understand what can be improved. I still have MUCH to learn and to improve. If you want to contribute and be included in the Alpha Channel, please send your e-mail to AbstraktAwareness@gmail.com or post it here if you don't mind. I really appreciate your feedback and time, and so will the future vr learners!479Views2likes0Comments