Ambisonic playback broken (headlocked) in Unreal 4.25.3 (Oculus Branch)
Hi there, we are currently trying to incorporate ambisonic ambient files in our current Unreal project (engine source built from the Oculus Branch 4.25.3) but no matter what we do, the ambisonic track stays completely head-locked. We went through the set up guide to ensure everything is set up correctly and tested with files from Oculus Ambisonics Starter Library to ensure its not a file issue. Also, we had this working fine with an earlier version of the Oculus Branch. The issue persists also when using the built in spatializer (although not sure if that one ever properly worked) Help to get this feature running again would be much appreciated, thanks in advance. Daniel717Views1like0CommentsIs it possible to render 360 deg. stereo video + ambisonic audio using UE4 ?
I was thinking that it would be a nice thing to do for users, to render 360 deg. stereo video + ambisonic audio of a VR project. This way folks could view it and get a feel for VR app before buying the app. Not to mention recording videos with audio on Gear VR is royal pita (and those are just flat 2D videos). Is there a way to achieve that with UE 4.14 and newer ? If not, do you have any plans to introduce such functionality ? (or outline a workflow to render out video and audio to be used with Facebook ambisonic tools) Thanks beforehand845Views0likes1Comment