Item insight sales
Is this updated in real time? Or does it take a while to update? My sales are showing as 0(zero) on the dashboard I've been making and publishing avatar items and sold some clothing items to a user that requested some to be made I know they have bought some items because I've sent them wear the items. Apologies if this is an open discussion elsewhere. I couldn't find an answer so thought I would ask Thank youSolved41Views0likes1CommentWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?38Views2likes0Comments🎥 Analytics Dashboard Deep Dive
Tired of guessing what's working in your world? In this MHCP Workshop, mentor Shards632 walks you through the Developer Dashboard's analytics tools, including recently added features like traffic attribution and heat maps. You'll learn how to use player interaction data and demographic insights to tune and refine your world for the best player experience.
18Views0likes0CommentsCase Studies and Video | Post. Refine. Repeat | Scout House x Meta Horizon Go-to-Market Academy
Social Media Strategies & Tactics for Meta Horizon Creators What if you could boost your world’s discoverability on social media without it cutting into your build time? That’s the exact pain point this session aims to solve. In our latest collaboration with Scout House , and the final GTMA session of 2025, expert creative strategists Kara Kittel and Sam Yu show you how to turn everyday gameplay clips into short-form content that earns views while saving you time. 💡 Here’s what you’ll learn by watching this session: Creators who stuck to a consistent posting schedule and quick capture and editing workflows saw noticeable gains in their reach and engagement. Clear opening hooks in the first seconds of a post consistently outperformed slower, work-in-progress openings. Even simple performance metrics like views, engagement, and retention can have a big impact on your social media presence. ♾️ Watch the full session. In addition to the on-demand video above, you can explore three MHCP creator case studies from the Meta Horizon Social Media Bootcamp. Each creator you see here implemented the same proven framework to their unique circumstances to drive results: TakaTado Case Study: @takatado focused on clearer hooks and consistency JDun Case Study: @jdun used simple analytics to ship high-volume, personality-driven content Chixie Case Study: Chixie traded highly-polished posts for quick, consistent updates to expand her reach Ready to level up your social media game? Get started via resources below.
43Views1like0CommentsFrequent World “Server Drops” / Session Resets Across Horizon Worlds (Last Month+) — Any Fix?
Hi all looking for help or confirmation if others are seeing this. For the past month (possibly longer), Horizon Worlds has been experiencing frequent “server drops” while in-game. The whole world will glitch/freeze, the session disconnects, and everyone has to re-establish a new session to continue. At first, this happened occasionally and seemed more noticeable in worlds with larger groups of players. But over the past few weeks, it’s been happening so often that it’s impacting the overall Horizon experience across the app (not just one world). What I’ve tested / observed Initially I assumed it was related to: heavy graphics loading worlds being over simulation/object limits too many active objects / scripts However, I released a world that is well under the mid-range of capacity/thresholds, and it still: can’t be entered reliably (blackboxing) or it loads and then the server drops / session resets Even more concerning: this now happens in Build Mode with almost nothing present: no meaningful object load one simple script + Custom UI still getting server drops with no clear warning or indication that it’s user-side Mobile + network testing (important) This is also happening in the mobile app when testing. I tested off my home network (different connection), and the same thing happens. When it occurs, it often affects multiple players at the same time, which makes it feel like a server/session stability issue rather than an individual connection problem. Question Is there a known issue right now with Horizon servers/session stability? Is there any fix or recommended workaround (settings, best practices, debug steps, or reporting path) for this problem across worlds/builds? Helpful info I can provide If needed, I can share: headset model (Quest 2/3/Pro), Horizon app version mobile device model + OS version approximate time(s) it happens most world link(s) where it’s easiest to reproduce whether it happens on multiple networks (home vs hotspot) any console logs / performance metrics I can capture Thanks, this is getting to the point where worlds aren’t usable or even testable consistently.103Views1like3CommentsItemized sales insights frozen
My Itemized sales information seems to be slightly frozen. Items I know were sold are not appearing and I'm only seeing 15% of the items I've sold this month itemized. I've always had an issue where some clothes sold on let's say Monday may appear as sold on Tuesday as well but now it's been showing the same items and only limited item being reflected the last couple of days. It's showed a few new sales but seems like anything sold via Avatar editor specifically aren't populating and it's stuck in a loading loop. Even searching specific items I know were sold doesn't populate the results. I've checked on various browsers and still getting the same result.Solved42Views0likes1Comment