Horizon Worlds API? Other Meta App API?
Hello! I'd like to know if there is an API which we can call to retrieve data about upcoming events in Horizon Worlds or other Meta-owned metaverse apps? All of the docs I see are intended for people developing apps or doing things within Horizon Worlds, but not so much for getting metadata about Horizon Worlds or events in it.748Views0likes0CommentsDeveloper Hub - Build Upload Failed - PROCESSING ERROR, API ERROR, ECONNRESET
I am trying to upload a new build of my game through the Meta Quest Developer Hub. I am uploading it to a private release channel for alpha testing. I am getting a number of errors after multiple attempts with a different error each time. I get upload failed errors sometimes showing Processing Error please try again later, API error, or ECONNRESET Network error. I've tried looking at the log files but Im not experienced enough to know what to do. It is strange because I havent had these issues before, I've uploaded multiple builds with the most recent being a little over a week ago. I am using unity 2021, the most recent version of MQDH, and am attempting to upload an apk and single OBB file (2.2 GB). I have tried copying the adb files associated with my unity project and pasting them into the "Meta Quest Developer\resources\bin" file path. I've also tried changing the MQDH ADB file path to match the unity version in the file path "C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools" Nothing seems to work and its more strange that different errors pop up instead of a single consistent error. I've made sure my manifest file is correct and am increasing the version and bundle code with each build, and done other things like make sure MQDH is able to pass through my firewall, tried making a fresh release channel. I also sometimes receive this error when attempting to open MQDH and I have to uninstall it and reinstall just to get it to reopen. Am i doing something completely wrong? Here are two of the errors, with the other one saying PROCESSING_ERROR please try again later. I can send log files if needed. Thank you for any help in advance!8.3KViews2likes12CommentsOculus notifications are sent "successfully" but never received by users
Hello there 🙂 I'm implementing social notifications for our app, so we send a notification when users share in-app creations with their oculus friends. Problem: the oculus API is returning success responses, but users are not receiving anything. Dashboard setup: we've created an Event-Based notification in the dashboard, using the category "Social" it's been reviewed and approved, and has the id "123123123123" App setup: authenticate in-app using the SDK with Users.GetLoggedInUser() retrieve Friends with Users.GetLoggedInUserFriends() get the current user access token with Users.GetAccessToken() send a request to https://graph.oculus.com/123123123123/triggered_notifs_with_text_map?recipient_ids=[987654897465]&access_token=FRLA...FkNsQT0aCbxoymIoZD on our logs, we can see the response from the api is { success: true } ...but nothing is ever received by users The only way I managed to receive a notification was to curl the graph.oculus.com endpoint directly with my own OculusId as the recipient and my own AccessToken, essentially sending a notification to myself. Any other recipients will not receive the notification, despite us being mutual follows. What am I missing?1.9KViews1like2CommentsDifferences programming for Quest 2 vs Rift S / CV1
Hello, Just a basic question regarding developing for Quest 2 and/or Rift S / CV1. Is the API fairly the same for all devices? I have the S and CV1 and was on the fence on buying the Quest 2. Are there specific mobile function calls used for the Quest series that are not available for the PC only devices? I would imagine there would be Quest only function calls and also functions that would not port over to the Quest from Rift Based applications that would need to be converted over to work. I am just trying to get a basic feel if maybe I should learn to program first with what devices I own before purchasing a Quest. Thanks in advance, StefanSolved2KViews0likes2CommentsWhat is the suggested rate limit for accessing the OSIG generator API?
I am working on a project where I am required to provision several hundred mobile devices and GearVR units for use outside of the Oculus store at a multi-national event. We have manually harvested the device ID from all of our devices, and we'd like to use the API to automatically generate the necessary OSIG files. I could not find any Terms of Use for the API specifically, so I'd like to know what is an acceptable rate limit so I do not hammer the API unnecessarily (again ).556Views0likes0Comments