Build VR Apps Fast with Immersive Web SDK
Discover the Meta Immersive Web SDK, a powerful โbatteries-includedโ framework designed to make immersive development as approachable as traditional web development. In this session, Meta Software Engineers Felix Zhang and Jianmin Zheng are joined by founder of Drawcall.ai, Bela Bohlender, to deliver a deep dive into the SDKโs features and developer-first workflows. By the end of the session, you will know how to build and test a complete immersive application right in your desktop browser, then carry that same project into a headset when you are ready. ๐ฌ CHAPTERS ๐ INTRODUCTION ๐ 00:00 - Intro To Immersive Web SDK And Three Pillars ๐ SETUP AND WORKFLOW ๐ 02:00 - One Command Setup And Project Structure ๐ 04:07 - Headset Free Development With Built In Emulation ๐ 06:52 - Scene Composition And Asset Optimization ๐ CORE ARCHITECTURE AND INTERACTION SYSTEMS ๐ 08:15 - Entity Component System Overview ๐ 14:15 - Input Handling And Locomotion System ๐ 18:50 - Grab Interaction System ๐ 23:24 - Physics System With Havok ๐ก UI AND Q&A ๐ 30:31 - Building UI Panels With UI Kit ๐ 38:29 - Audience Q&A And Hackathon Notes ๐ RESOURCES & DOCUMENTATION โก๏ธ Community Resources: https://communityforums.atmeta.com/category/horizon-developer-forum/discussions/Community_Resources โก๏ธ Developer Docs: https://developers.meta.com/horizon/develop/ โก๏ธ Developer Forum: https://communityforums.atmeta.com/category/horizon-developer-forum ๐ค STAY CONNECTED โก๏ธ News & Announcements: https://communityforums.atmeta.com/category/horizon-developer-forum/discussions/News_and_Announcements โก๏ธ Developerโs Blog: https://developers.meta.com/horizon/blog ๐ LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start
17Views1like0CommentsFast XR Dev Lessons Part 2: Add Multiplayer & High-Value Interactions!
Welcome to Part 2 of our XR development series! In this part, weโre diving into one of the most powerful ways to boost replayability, retention, and organic growth in your VR/MR projects: Multiplayer + High-Value Interactions If youโre building anything social, competitive, collaborative, or chaoticโฆ this one is for you. Why Social VR Is a Game Changer 36 of the top 50 games on the Meta Store are Multiplayer. This is HUGE. Social VR is exploding โ and for a good reason: Shared presence creates moments that stick: Instant emotional connection Longer play sessions More organic sharing Natural viral growth When players laugh, emote, race, or mess around together, your game grows naturally. Multiplayer isnโt just a feature. Itโs a retention engine. Start With a Core Social Loop Donโt โadd multiplayer.โ Add a social purpose. Ask yourself: Whatโs the 10-second moment so fun that someone would show it to a friend? That moment becomes the anchor for your multiplayer design. Examples: A chaotic mechanic players can trigger on each other A funny avatar reaction or voice filter A toy thatโs satisfying to throw A mini-event everyone experiences together Simple, reactive loops beat giant maps every time. High-Value Multiplayer Interactions Players donโt remember complex systems. They remember moments. High-value interactions are simple but highly reactive, such as: Throwables that bounce, squeak, or explode harmlessly Avatars that laugh, wobble, or flinch when hit Shared countdowns, race starts, or victory poses Objects that can be grabbed, tossed, or used together Funny sound effects or physics surprises Tiny touches โ big delight. ๐ฅ Design for Viral Moments Think like TikTok. What would someone WANT to record? Comedic physics Funny voice modifiers Dramatic win/lose screens End-of-round celebrations Goofy gadgets or interactions Build โclip-ableโ moments, and your players become your marketers. Networking Is Hard (So Scope Carefully) Multiplayer multiplies everything: More systems More complexity More edge cases More testing time And VR multiplayer is even harder to test than flatscreen. So: Plan smaller, give yourself time, and playtest constantly. Keep your core loop tiny until it works perfectly with two players. Networking Frameworks (Choose What Fits You) Different frameworks suit different projects and teams: Photon (Fusion / PUN) Flexible topologies Large sample library Highly scalable Great for action-heavy multiplayer Unity Netcode for GameObjects First-party Unity VR Multiplayer Template available Ideal for Unity-native developers Normcore VR-first design Built-in spatial VoIP Fastest to set up Great for social sandbox worlds Your choice should match your timeline, complexity, and especially your skillset. Multiplayer Testing Without Losing Your Mind My favorite free tool: โก๏ธ ParrelSync Run multiple Unity editor instances โ no builds required. Massive time-saver. Huge sanity-saver. Perfect for early multiplayer iteration. Multiplayer Building Blocks (A Huge Head Start) Metaโs Multiplayer Building Blocks include: Matchmaking Friends-only rooms Player name tags Networked avatars Networked grabbable objects Voice chat Shared spatial anchors If you're new: start here. If you're experienced, this still accelerates development. Final Thoughts Immersive social experiences will only continue to grow. So learning how to build them is one of the most valuable skills in XR. You donโt need massive environments or complex systems โ just meaningful shared interactions. Start small. Prototype fast. Build for memorable moments. Let the players create the magic. Part 3 is coming soon โ stay tuned! โ Tevfik66Views2likes0CommentsFast XR Dev Lessons Part 1: Setup Your Project & Plan an Achievable Scope!
Welcome to Part 1 of our XR development journey! In this post, Iโll be sharing key takeaways from my recent session: โFast Essentials: Setup Your Project & Plan an Achievable Scopeโ โ a practical guide for turning an XR idea into something you can actually finish and publish. Mixed Reality (MR) and Virtual Reality (VR) development can be overwhelmingโฆ new tools, spatial computing concepts, scene understanding, multiplayer, locomotion, input systems โ and before we know it, scope explodes. This guide helps you avoid that trap and build smarter. If youโve ever started a VR project that never shipped, this is for you. Why This Matters: The Core Goal The mission is simple: Go from idea โ plan โ playable MVP โ something you can publish. Instead of feature soup, we focus on a small, testable, end-to-end experience that can grow after launch. This approach is used across top Meta Horizon titles and is especially critical for small indie teams and solo developers. ๐ก Step 1 โ IDEATION: Start With a Spark Great XR projects begin with concepts that are: โจ Fun โจ Clever โจ Emotionally strong โจ Easy to explain in 30s Before building: โ Check similar apps on the Meta Horizon Store โ Understand what works โ Spot what you can do better or differently If you see a gap or an improvement opportunity, that is your first green light. Tip: I generate quick concept visuals using ChatGPT + Gemini/Banana to imagine tone and characters. Step 2 โ Ask: Can this idea grow forever? A successful XR concept must be Forever Updatable: Can you add later without redesigning the whole game? Examples of expandable updates: new maps/rooms/environments new challenges or props cosmetics, skins, power-ups community-driven content Players donโt play your game. They play your updates. If you cannot imagine new content in 3 months, rethink the idea. Step 3 โ Scope the MVP: Build What You Can Actually Ship Your MVP should be: โ Playable end-to-end โ Testable weekly โ Explainable in 30 seconds The MVP Formula: One Map One Tool/Ability One Obstacle/Challenge Complete loop: Load โ Play โ End โ Restart If you canโt prototype it in a weekend, the scope is still too big. Cut features. Then cut again. โ๏ธ Step 4 โ Create a Lightweight GDD (Game Design Document) Keep it simple and editable. A living document. Recommended sections: GDD Element Purpose High Concept One-sentence pitch Core Loop What players do repeatedly Player Character Who are they in this world? Chaos Layer The unpredictable fun/VR magic Progression What keeps players coming back Social Hub (Optional) if XR social features Art & Style Visual identity Tech Specs Quest, PCVR, MR features Monetization Cosmetic? DLC? Battle pass? Change it fast. Donโt over-engineer it. Final Thoughts Whether you're building VR, MR, or full spatial apps: Start small Test fast Publish sooner Grow forever ๐ฌJoin the Discussion! Reply with your thoughts: What XR idea would YOU scope into a small MVP? What part of scoping do you struggle with most? Want a downloadable Notion GDD template? Iโd love to see your concepts. โ Tevfik Meta Horizon Start Mentor76Views1like3CommentsWhat's Trending in VR Development? | Tech, Content & Community
What does it take to succeed as a VR developer today? Join renowned YouTube creators and expert developers Dilmer Valecillos, Quentin Valembois, and Roberto Coviello in a roundtable discussion hosted by Darby Blaney. They explore the latest tech trends, such as the Passthrough Camera Access API and essential optimization tools, and share proven strategies for accelerating your workflow, creating content, and building an engaged community. ๐ก In this session, youโll learn: Insights into the latest VR technologies, including the creative potential of the Passthrough Camera Access API and underutilized tools like the Immersive Debugger. Best practices for optimizing performance and accelerating your development workflow using tools like Building Blocks and open-source projects. Proven strategies for building a personal brand, creating effective content, and fostering an engaged community around your work. ๐๏ธ HOST Darby Blaney, Metaverse Program Manager, Start Lead ๐๏ธ SPEAKERS Roberto Coviello, Software Engineer Quentin Valembois, Start Mentor Dilmer Valecillos, Developer Advocate โถ๏ธ VIDEO CHAPTERS ๐ Introduction ๐ 00:00 - Welcome & Host Introduction ๐ 00:37 - Meet the Panelists ๐ Part 1: The Developer Journey ๐ 02:13 - Panelist Origin Stories: How They Got Started in VR โ๏ธ Part 2: Tech Trends & Tools ๐ 08:22 - Tech Trend: The Passthrough Camera API & AI ๐ 13:12 - Underutilized Tools: Immersive Debugger & Runtime Optimizer ๐ 17:12 - Best Practices for Performance Optimization ๐ 19:41 - Accelerating Development with Building Blocks & Open-Source Samples ๐ Part 3: Content & Community Growth ๐ 23:20 - Strategies for Content Creation & Building a Personal Brand ๐ 28:18 - The Role of Community Feedback in Development ๐ 32:47 - Inside the Meta Start Mentor Program โ Conclusion ๐ 35:06 - Final Thoughts & Thank You ๐ RESOURCES โก๏ธ Dilmerโs YouTube channel: https://www.youtube.com/@dilmerv โก๏ธ Valemโs YouTube channel: https://www.youtube.com/@ValemTutorials โก๏ธ Robertoโs YouTube channel: https://www.youtube.com/@xrdevrob โก๏ธ Spatial Scanner project available on GitHub: https://github.com/meta-quest/Meta-Spatial-SDK-Samples โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start55Views1like0CommentsMaster the Meta Developer Dashboard | Boost Engagement & Performance
Youโve launched your appโnow what? Join Product Manager Dan Zhao and Partner Engineer Akash Phadtare for a comprehensive tour of the Meta Developer Dashboard, your command center for long-term success. This session provides a practical guide to the dashboard's most powerful tools, showing you how to deepen player engagement while also optimizing app performance. ๐ก In this session, youโll learn: How to use tools like Developer Posts, Notifications, and Destinations to increase player engagement and retention. How to diagnose performance issues and identify growth opportunities using Benchmarks, Funnel Analytics, and Crash Reporting. Best practices for implementing and managing add-on content (IAPs/DLCs) and a guide to reading crash logs to fix bugs faster. ๐๏ธ SPEAKERS Akash Phadtare, Partner Engineer Dan Zhao, Product Manager โถ๏ธ VIDEO CHAPTERS ๐ Introduction ๐ 00:00 - Welcome & Speaker Introductions ๐ 00:47 - Agenda Overview ๐ Part 1: Deepening Player Engagement ๐ 02:39 - Why Engagement is the Most Important Metric ๐ 03:58 - Using Developer Posts for Updates & Communication ๐ 05:01 - A Guide to User Notifications & Targeting ๐ 07:23 - Using Destinations for Rich Presence & Discovery ๐ 09:07 - Managing User Reviews & Setting Alerts ๐ 11:15 - Technical Deep Dive: Implementing Destinations & Group Presence ๐ 14:25 - Technical Deep Dive: Implementing User Notifications ๐ Part 2: Analytics & Performance Optimization ๐ 17:11 - Using Analytics to Prioritize Your Work ๐ 17:41 - Benchmarks: Compare Your App's Performance ๐ 18:59 - Alerting: Set Custom Thresholds for Key Metrics ๐ 20:02 - Funnel Dashboard: Understanding User Conversion ๐ 21:06 - Crash Reporting: Understanding Real-World Performance ๐ 22:34 - Technical Deep Dive: How to Upload Debug Symbols & Read Stack Traces ๐ฐ Part 3: Add-on Content & Monetization ๐ 27:13 - Overview: Consumables, Durables, and DLCs ๐ 29:19 - How to Test IAPs with Test Users & Credit Cards ๐ 29:55 - Technical Deep Dive: Server-to-Server APIs for Purchases ๐ 31:28 - Conclusion & Final Recommendations ๐ RESOURCES โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start110Views0likes0CommentsDesigning for Teens & Young Adults | Player Psychology, Monetization & Live Ops
Unlock the strategies behind the most successful games for teen and young adult players on the Meta Horizon Store. In this data-driven session, Anish Baby George, Metaโs Head of Games Growth & Monetization, breaks down the core psychological motivations of this key audience. Youโll see how to translate those insights into powerful game mechanics and discover how to structure effective live service events and plan high-impact holiday campaigns that drive long-term retention. ๐ก In this session, youโll learn: How to translate the core psychological motivations of teen players into actionable game design for progression, customization, and social spaces. A complete playbook for planning and executing high-impact holiday campaigns that capture seasonal excitement and drive revenue. A proven framework for live service operations, from structuring a weekly content cadence to planning major quarterly updates. ๐๏ธ SPEAKER Anish Baby George, Head of Games Growth & Monetization โถ๏ธ VIDEO CHAPTERS ๐ Introduction: Understanding the Audience ๐ 00:00 - Welcome & Introduction ๐ 01:33 - Defining the Teen & Young Adult (TYA) Audience (Ages 13-24) ๐ 05:19 - Core Principles for Designing with Safety & Privacy ๐ง The Psychology of TYA Players ๐ 06:52 - The 6 Key Aspects of Successful TYA Games ๐ 10:02 - The Science: Self-Determination Theory (PENS Framework) ๐ 12:01 - Motivation 1: Relatedness (Social Connection) ๐ 14:11 - Motivation 2: Competence (Skill & Mastery) ๐ 15:52 - Motivation 3: Autonomy (Choice & Control) โ๏ธ Actionable Design & Monetization Principles ๐ 17:26 - Principle 1: Foster Skill Building with Simple Interactions ๐ 18:29 - Principle 2: Integrate Deep Customization ๐ 19:11 - Principle 3: Create Flexible Social Spaces ๐ 20:17 - Principle 4: Structure Progression (e.g., Season Pass) ๐๏ธ Live Service & Holiday Event Strategy ๐ 21:25 - The Live Service Cadence: A Framework for Ongoing Content ๐ 25:02 - Why Holiday Events Are Critical for Growth ๐ 26:12 - The 5-Factor Playbook for a Successful Holiday Event โ Conclusion & Audience Comparison ๐ 30:12 - Key Differences: Designing for Older Audiences (25+) ๐ 31:52 - Summary: How to Combine Motivations for a Hit Game ๐ RESOURCES โก๏ธGrowth Insights Series: Tips for Monetizing In-App Purchases on Horizon: https://developers.meta.com/horizon/blog/tips-monetizing-in-app-purchases-free-to-play-strategies โก๏ธ Growth Insights Series: Building Competency in New User Onboarding: https://developers.meta.com/horizon/blog/growth-insights-series-building-competency-new-user-onboarding/ โก๏ธ Growth Insights Series: Effective Expectation Setting in Your Product Details Page https://developers.meta.com/horizon/blog/growth-insights-series-effective-expectation-setting-product-detail-page-engagement-retention/ โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start50Views0likes0CommentsVR Hand Interactions Explained: Developer Deep Dive for Meta Quest (Unity & Unreal)
Unlock the full potential of hand interactions on Meta Quest in this technical deep dive from members of the Meta Interaction SDK team. Product Designer Stella Mรผhlhaus and Software Engineer Dave Nelson explore the core principles, best practices, and powerful tools available to create intuitive and engaging hands-first interactions. ๐ก In this deep dive, youโll learn: The key advantages of hands over controllers: embodiment, ease of use, and flexibility. How to implement core mechanics like Direct Touch, Grabbing, Hand Posing, and Gestures. Advanced techniques for Locomotion, Improved Throwing, and physics-based Natural Interactions. The latest system-level improvements in hand tracking, including Hands 2.3 and fast motion updates. A complete overview of the Interaction SDK for both Unity and Unreal Engine. Whether you're starting a new project or adding hand tracking to an existing app, this session provides the expert guidance you need to make your hands interactions feel amazing. ๐๏ธ SPEAKERS Stella Mรผhlhaus, Product Designer Dave Nelson, Software Engineer โถ๏ธ VIDEO CHAPTERS ๐ Introduction ๐ 00:00 - Welcome & Speaker Introductions ๐ 00:27 - Agenda Overview ๐ 00:47 - Why Build for Hands? Industry Trends & Core Benefits โจ Core Interaction Mechanics ๐ 05:16 - Direct Touch & UI Interaction ๐ 06:04 - Grabbing, Posing & Object Interaction ๐ 07:27 - Pose & Gesture Recognition ๐ 08:14 - Hand Menus, Microgestures & Multimodal Input ๐ Upcoming Features & Experiments ๐ 10:40 - Improved Throwing Mechanics ๐ 11:59 - Locomotion Experiments (Telepath, Walking Sticks, Climbing) ๐ 13:31 - Natural Interactions: Physics-Based Hands ๐ 15:39 - CARL: Custom Action Recognition Library โ๏ธ System-Level Hand Tracking Improvements ๐ 17:21 - Overview of Core Tracking Updates ๐ 17:49 - Microgesture Improvements & Hands 2.3 ๐ 19:55 - Fast Motion Improvements for High-Speed Tracking ๐ ๏ธ Building for Hands: Best Practices & Tools ๐ 21:25 - Best Practices for Designing Hands-First Experiences ๐ 25:31 - Deep Dive: Interaction SDK for Unity & Unreal ๐ 28:27 - Resources: Sample Apps to Get You Started ๐ 29:40 - Closing Remarks ๐ RESOURCES โก๏ธ Hands Design Guidelines: https://developers.meta.com/horizon/design/hands/ โก๏ธ Interaction SDK: https://developers.meta.com/horizon/documentation/unity/unity-isdk-interaction-sdk-overview โก๏ธ Microgestures Open XR extension: https://developers.meta.com/horizon/documentation/unity/unity-microgestures ๐ CONNECT WITH US โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start105Views1like0CommentsF2P vs. Premium | A Start Developer Panel on VR Monetization
Choosing between Free-to-Play and Premium is one of the biggest decisions a VR developer can make. In this session, we learn the unfiltered monetization strategies from the creators of hit games Moto X, Sail VR, Swordsman, UG, and Clay Hunt VR. Hosted by Scaled Partner Manager Rita Brennan Turkowski, this panel is a masterclass in navigating the path from initial idea to a thriving, monetized app on the Meta Horizon Store. ๐ก In this session youโll learn: When to choose a Free-to-Play (F2P) vs. a Premium pricing model. How to pivot your monetization strategy, even after launch. Proven techniques for building and leveraging a passionate community on Discord and beyond. Expert advice on Early Access, live ops, and creating viral social mechanics. ๐๏ธ HOST Rita Brennan Turkowski, Scaled Partner Manager ๐ฃ๏ธ PANELISTS Kyle Joyce (Enver Studio) - Moto X, Steal a Monkey Spencer Cook (Continuum) - UG Garett Cook (Red Team Interactive) - Sail VR Almir Brljak (Sinn Studio) - Swordsman, Battlegrounds Aleksi Rantonen (Shotgun Gaming Oy) - Clay Hunt VR โถ๏ธ VIDEO CHAPTERS ๐ Introduction & Panelist Expertise ๐ 00:00 - Welcome & Panel Introduction ๐ 00:27 - Audience Poll: Free-to-Play vs. Premium ๐ 01:03 - Meet the Developers: Panelist Expertise & Games ๐ค Monetization & Concept Validation ๐ 03:37 - Icebreaker: How Game Genre Drives Your Monetization Choice ๐ 05:41 - Concept Evolution: Knowing When to Pivot or Quit ๐ 08:06 - Lessons from Launch: What We Learned from Our First Games ๐ 11:06 - Early Access Strategy: How Early is TOO Early? ๐ฃ Community & Marketing ๐ 15:35 - How to Gather Early Signals from TikTok, Discord & Social Media ๐ 17:19 - Techniques for Building Community & Acting on Feedback ๐ 22:22 - The Power of Social Mechanics & Creating Viral Moments ๐ 25:05 - Creating Your Own Content vs. Working with Influencers โ Final Advice ๐ 26:48 - "What I Wish I Knew Then": Key Advice for New Developers ๐ 27:40 - Closing Thoughts: Define Your Audience & Monetization Plan ๐ RESOURCES โก๏ธ Premium Monetization Models: https://developers.meta.com/horizon/resources/monetization-premium-models/ โก๏ธ Free-to-Play Monetization Models: https://developers.meta.com/horizon/resources/monetization-free-to-play-models/ โก๏ธ New Monetization Tools for All Developers: https://developers.meta.com/horizon/blog/monetization-tools-meta-horizon-store-developers-quest/ โก๏ธ Developers Blog: https://developers.meta.com/resources/blog/ โก๏ธ Meta Quest Developer Hub: https://developers.meta.com/horizon/documentation/unity/ts-mqdh/ ๐ CONNECT WITH US โก๏ธ Meta for Developers: https://developers.meta.com/ โก๏ธ Sign up to get the latest news from Meta Horizon: https://developers.meta.com/horizon/newsletter ๐ก LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with the resources, hands-on support, and expert guidance needed to accelerate their app development. Join a thriving community to get the tools and go-to-market guidance you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today: https://developers.meta.com/horizon/discover/programs/start43Views1like0CommentsVR 103: Preparing Your App for the Meta Horizon Store
Join our team of experts in this Meta Connect 2025 series as they guide you through the fundamentals of VR development. Youโll learn how to start your project in Unity using Metaโs SDKs, explore essential building blocks for creating immersive experiences, and follow step-by-step instructions to deploy your first VR app. Whether youโre new to VR or looking to expand your skills, this series offers practical insights and hands-on demonstrations to help you succeed in building for Metaโs VR platforms. In the final session of this series, Jake Steinerman guides you through all of the steps to getting your app ready to publish on the Meta Horizon Store, and shares tips on finding and building your community. Join him in walking your app through the steps of passing VRCs, beta testing, building out a Product Detail Page, and finally, publishing your app. Your VR app is builtโnow letโs get it ready for the Meta Horizon Store. This launch session will guide you through everything from passing Virtual Reality Checks (VRCs) and effective beta testing to building a strong community and optimizing your product detail page. Learn proven strategies for a smooth submission, launch, and post-launch, featuring real-world examples and actionable tips to help your app thrive from day one.
113Views3likes2CommentsVR 101: Getting Started with VR
Join our team of experts in this Meta Connect 2025 series as they guide you through the fundamentals of VR development. Youโll learn how to start your project in Unity using Metaโs SDKs, explore essential building blocks for creating immersive experiences, and follow step-by-step instructions to deploy your first VR app. Whether youโre new to VR or looking to expand your skills, this series offers practical insights and hands-on demonstrations to help you succeed in building for Metaโs VR platforms. This first session follows Dilmer Valecillos as he shares expert tips and tricks to simplify your project organization and set up your first Unity project using Metaโs SDKs. Join him in building Blossom Buddyโa relaxing MR experience where players can place flowers in their physical space and meet a cute robot buddy. Ready to turn your VR interest into your first creation? This session is your launchpad into VR development, covering what you need to transform your ideas into immersive experiences. We'll walk you through the must-have tools, streamline your setup process and share insider tips that can save you hours of trial and error. Whether you're dreaming of an engaging game or a groundbreaking app, this beginner-friendly session gives you the foundation to start building with confidence.
77Views1like3Comments