Collab request for upcoming creator competition
Hey! I’m looking to team up with a strong Horizon Worlds coder in the community. I’m a game designer with ~10 years in games (VR focused), ex-Meta (3+ years, QA Lead, including time on the desktop editor), and the past 12 months full-time building in Horizon as a creator. I got MHCP partner status back in Dec 2025. What I bring: Game design (micro, mid and macro loop theory tested and implemented) Discovery + growth (300,000+ impressions on a single world) Thumbnail + iteration systems (I know how to get clicks and test properly) Game concepts, lore, and player experience Playtesting, feedback loops, and weekly event systems Art direction Overall production Where I’m weaker: My code quality is mid, I can get things working, but not clean, scalable, or robust. Who I’m looking for: Strong Horizon Worlds coder / engineer Can build clean, reliable, non-buggy systems Fast at prototyping Serious about competing Experimental mindset. Open to fast iterations to ‘see what works’. Wants a long-term collab, not a one-off (If trial project goes well) Goal: Pair up as a designer + engineer duo to win an upcoming Meta Horizon competition. Intention is to do a mini trial project first to test fit. If you’re strong technically but know your design / discovery isn’t there, then we’ll complement each other well. My latest work for an idea of my style: https://horizon.meta.com/world/10241323577005469 Was also featured in last months Mentor playtest here: https://www.youtube.com/watch?v=oxU-vI1ug2U If interested, comment here and we can move to DMs. Cheers!186Views1like4CommentsDevLog #3 - 26th March 2026 - Onboarding Trailer
Hey! For those that don’t know me, my names Mitch and I make indie games on horizon worlds. This week I focused on the ‘first-time-user-experience’ of the world. From chatting with a mentor in the creator program, I learnt a huge tip for onboarding new players: The loading screen! Horizon Worlds lets you upload a custom video to play while your world loads. Since players will have to stare at that for 20-30 seconds while your world loads, that absolutely counts as the 1st 30 seconds they experience of your game. So like how YouTube video creators need to over index their efforts on the 1st 30 seconds of their content (especially the 1st 3-5 seconds), this should apply to this loading trailer for the world. Imagine losing players before the world has even loaded… So this week my efforts were mostly outside the game editor, and instead working in vector graphic and video editing software, creating overlay tiles to appear on top of my existing trailer. I introduced 3 onboarding tiles that illustrate the gameplay loops, reduced down to be as simple and understandable as possible. Gameloop 1 (Every 1-10 seconds) Collect trash Gameloop 2 (Every 10-30 seconds) Collect ducks Gameloop 3 (Every 1-5 minutes) Claim pets with perk upgrades to reach distant zones The bonus benefit of having to refine clarity around the core gameloop system, is that it helped me think about future balance changes. For example, I realise the trash collection and duck collection are currently on par in terms of loop timing + action. In a future update (likely next week) I plan to: Shorten the trash loop time, by increasing trash volume + default carry capacity, maybe reduce value of each; Increase the duck loop time, by having less ducks, 3 per tide level instead of current system of increasing per level; and Have the distant zone more visible as the tide goes down, to intrigue players to want to get further in the map, which requires pet duck upgrades. That's what I’ve been working on this week. Wbu?60Views1like1Comment🎥 Invisible Tutorials: Onboard Your Players Instantly
Players decide whether to keep playing in the first seconds, so your onboarding can’t afford to be slow. In this session MikeyAce explores how to design onboarding experiences that hook players instantly, teach mechanics naturally through play, and sustain engagement from moment one. You’ll learn practical techniques for pacing, level design, visual cues, and player guidance. Plus playtesting tips to quickly spot confusion, reduce drop-off, and make your opening feel effortless and fun.
29Views0likes0CommentsWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?41Views2likes0CommentsSugar Run UPDATE!
4 courses! 🍭 Make Sugar Run Great Again! Shoot yourself through cannons, fly through doughnuts, and bop your friends with giant lollipops. Jump in and see if you can make the sweetest run! I learned Typescript 6 months ago and completely redid the scripting to ensure it was my own; I also added a new course and I have NPC’s that will be added next week! Come get your best time! Updates will be weekly moving forward! Link: https://horizon.meta.com/world/546538218258352/?locale=en_US138Views0likes5CommentsNew Game Alert Runner Runner
Get ready to lace up, lock in, and never look back. Runner Runner throws you into a world where speed is survival and every second counts. The ground beneath your feet isn’t just a path — it’s a challenge. Neon-lit cities blur past, ancient ruins crumble behind you, and futuristic highways stretch endlessly into the horizon. There’s no pause button for greatness. There’s only forward. In Runner Runner, you’re not just running — you’re chasing records, dodging danger, and mastering momentum. Every jump feels electric. Every slide is razor-close. Every near miss fuels the rush. The controls are smooth, the pace is relentless, and the action never lets up. Whether you’re vaulting over collapsing platforms, weaving through unpredictable obstacles, or outrunning mysterious forces hot on your trail, the thrill never fades. But speed alone won’t save you. Quick reflexes, sharp focus, and perfect timing separate casual sprinters from true legends. As you progress, the world evolves — faster routes, tighter gaps, trickier traps. Power-ups ignite your run with explosive boosts, magnetic pickups, and gravity-defying moves that turn impossible stretches into highlight-reel moments. And the competition? It’s everywhere. Climb global leaderboards, challenge friends, and prove that your run is the run. Every attempt is a new story. Every fall is a lesson. Every restart is another shot at glory. Simple to learn. Impossible to put down. This is the game that keeps your heart racing and your fingers moving. This is the test of reflex and rhythm. This is pure momentum. This is Runner Runner. Are you fast enough?65Views1like1CommentSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol106Views0likes2CommentsAfrican American History Museum
🌍 Open House Invitation – African American History Museum 🌍 You’re invited to step into a powerful, immersive experience inside my African American History Museum here in Horizon Worlds. This world was created with purpose, pride, and passion—to honor the strength, resilience, creativity, and contributions of African Americans throughout history. As you explore the museum, you’ll journey through meaningful stories, historical moments, and cultural milestones that helped shape not only Black history, but American history as a whole. This space is more than just a museum—it’s a place to learn, reflect, connect, and celebrate our roots and our future. Whether you’re here to gain knowledge, support Black history, or simply explore something meaningful, everyone is welcome. Come walk through history, ask questions, and experience a world built to educate, inspire, and uplift. 🖤 All are welcome. History lives here. Come experience it for yourself. 🖤 https://horizon.meta.com/world/9813782622071758/?hwsh=LG3PbjGOly Hosted by Administrator1978198Views2likes3Comments