I have a problem when i try to up a new APK to app lab
This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 64-bit only. But a only use a arm64 in my unity project i do not understand the problem, Meta help me1.1KViews0likes1CommentUnable to download DLC using downloadAssetFile(asset.AssetId)
Hello, I have uploaded my application to ALPHA Release Channel and it has 2 expansion files associated with it. From the application, I am able to list the files and get their ids using GetList() but i am unable to download them using downloadAssetFile(asset.AssetId). Although the NotificationCallback gets called, the value of BytesTransferred and BytesTotal always remains 0 and the value of Completed remains false. READ_EXTERNAL_STORAGE permission has also been added to the Android manifest file. Can someone please tell where I could have gone wrong ? Thanks Nithin708Views0likes0Comments