Business Verification stuck for 10+ days — blocking App Review submission
Hi everyone, I submitted my business verification for my app over 10 days ago and it's still showing "In Review" with no updates. The pending verification is blocking my App Review submission as I cannot complete the required API test calls for Instagram permissions until verification is approved. I've tried the bug reporter but was told individual cases can't be handled there. Has anyone found a way to escalate a stuck business verification? Any help appreciated. Thank you21Views0likes0CommentsBusiness Verification 'In Review' 10+ days — blocking App Review submission
Hi everyone, I'm building ZynPost (zynpost.co.uk) — an AI-powered social media scheduling platform for small businesses. I submitted my business verification over 10 days ago and it's still showing "In Review" with no updates. Details: Business Portfolio ID: 1514153376737761 Use case selected: "App requires access to permissions on Meta for Developers" App name: ZynPost App status: Published (Live mode) The problem: The pending business verification is blocking me from completing my App Review submission. Specifically, instagram_business_content_publish requires Advanced Access which requires Business Verification to be complete before I can run the required API test call. This means I cannot submit my App Review until verification completes. I have completed everything else: All permission descriptions written All screen recordings uploaded Facebook OAuth working and tested Instagram connected and tested All other API test calls completed I've tried raising a support ticket through the bug reporter but was told individual cases can't be handled there. Is there any way to escalate this or get a manual review? Any help from Meta staff or community members who've resolved this would be greatly appreciated. Thank you9Views0likes0Comments[New navigator update] No app icon and name
Hi! My Quest 3 recently updated itself to newer OS with reworked navigator. The issue is, that the exact same app (literally the same .apk file) now shows default icon and no name in the taskbar. Previously there was a logo and correct name. FYI this is fully proprietary, in-house only app. It isn't on marketplace nor it ever will be as it's our internal tool. It's just bad UX for us so I want to fix that. Also it never shows on the installed apps list, only in hidden "Untrusted sources" - can I overcome that without using marketplace? I use UE5, and those are values i set (that worked perfectly fine before but after the update they don't) DefaultEngine.ini PackageName ApplicationDisplayName VersionDisplayName DefaultGame.ini ProjectID ProjectName Description CompanyName I would like to kindly ask for you support on this matter. Best regards!36Views0likes0CommentsWishlist 180 day restriction
Hi everyone, I’m currently planning the roadmap for my upcoming title, targeting a Q1 2027 release. I’m looking to start building my community and capturing wishlists now to ensure a strong launch, but I’ve just discovered the 180 day restriction for "Coming Soon" listings on the Horizon Store. Steam's philosophy is to get your store page up as early as possible, sometimes years in advance, to get as many wish lists as possible. This allows indie devs to funnel all social media and press traffic to a single source from day one. With the current Meta policy, I have to wait until late 2026 to even have a presence on the Store. Any hype generated now has nowhere to go on the platform, forcing me to use third-party tools (Discord/Email) which have much higher friction for users than a simple "Wishlist" button on their headset. My questions for the community and Meta team: Is the 180 days just a suggestion and really I could submit a page now? If not, what is the internal reasoning for this limit? I can see a possible issue with vaporware, but I've already sunk a lot of work into my project (which I hope shows in the screen shots and video), and I would not want to give up on it now. How are other devs handling long-term "wishlisting" when the platform itself blocks the page until 6 months before launch? I’d love to understand the strategy here, as it feels like we are losing out on a lot of early organic discovery compared to other platforms. Thanks!27Views0likes1CommentMeta Smart Glasses for Hockey Referees: Real-Time AI Help for Offsides, Icing, Penalties, Goals...
Hi Meta team and community, I’m Ron — a coach and on-ice referee with 15 years of experience in ice hockey. The game is incredibly fast-paced with action happening all around the rink, making split-second calls extremely tough even for seasoned officials. My Idea: use Ray-Ban Meta smart glasses (with the powerful camera and Meta AI) as a hands-free assistant for referees. The glasses could provide subtle audio alerts or light AR visual cues for: Offsides & icing detection Too many men on the ice Hand passes & high sticks Minor penalties (tripping, cross-checking, etc.) Goal confirmation + automatic scorer/assist identification This would keep refs’ eyes on the play at all times — no more looking away or missing peripheral action.Why this matters Dramatically improves accuracy, consistency, and safety in one of the fastest sports on earth. Reduces controversial calls and game-stopping reviews. Starts as a training/review tool (POV recordings + AI analysis) and evolves to live assistance. The tech built for hockey’s extreme demands would transfer perfectly to soccer, basketball, football, and everyday AR uses. The NHL is already giving officials Apple Watches for timing alerts, the IIHF has experimented with eye-tracking glasses for referee development, and refs in other sports are already using Ray-Ban Meta glasses for POV filming. Meta’s AI glasses (especially the new Display models with in-lens overlays) and developer toolkit are perfectly positioned to lead this next step! What do you think? Has anyone worked on similar sports-officiating ideas? Kudos if you support this — I’d love feedback and to hear from Meta developers or other hockey refs! Thanks, Ron45Views1like1CommentOakley Meta Glasses - 16:4 - Landscape
Tried searching for topics relating to this but unable to find anything. Dearly hoping that there are plans afoot for a firmware release from Meta that facilitates these great glasses with the ability to film in landscape mode. I am worried that this has been a massive oversight, a what could have been potentially the most revolutionary piece kit, might end up falling short at the last hurdle. If this is the case I might just have to offload them and switch back to my other action camera. Come on Meta, please shed some light on what may or may not be on the way... at least a little hint please.40Views0likes1CommentMeta Horizon Developer Dashboard is broken for multiple critical pages
Is anyone else unable to use major parts of the Meta Horizon Developer Dashboard today? Several critical pages are stuck on infinite loading for me across: Chrome, Firefox, Edge incognito / private mode Windows, iPhone, iPad Wi-Fi and 5G Affected pages include: Posts Members Payment Analytics (in some entry flows) This is now blocking important store operations like promo codes, discounts, review replies, and payment-related access. Some pages only load when opened indirectly from Meta Quest Developer Hub, which makes this look like a dashboard routing/frontend issue rather than a local browser problem. Is anyone else seeing the same?38Views0likes1CommentSolving VRC.PC.Input.3 in older OpenVR API in Unity 2018.4.4
We are facing applab build issues for error: VRC.PC.Input.3, Selecting Reset View in Oculus Dash must reset the user’s position and orientation. Can someone tell me what exactly the function i have to call from input? I could not find it so im resetting the position with a script manuallly but that is not going through the testing and still giving same error.42Views0likes1CommentPre-order is perpetual. I can't publish the game.
I've been trying to publish the game. Initially, I put it on pre-order, but nothing changed on the day the pre-order ended. I tried publishing it again without pre-order, now as a final version, but it didn't publish after the scheduled end. How can I finally release the game? All my announcements were for the 24th, it's already the 27th and I can't make the game available in the store.33Views0likes1Comment