Building a VR Burr Puzzler: Interlocked
Hi everyone! For a while now I've been working on a burr-puzzle mechanic in VR, specifically for Meta Quest. I finally have a trailer and a playable and I want to share some initial thoughts: The game is called Interlocked: Puzzle Islands, and it's based on a Flash(!) and a mobile game mechanic I did a while back. The new game revisits this concept in VR with new visuals, a little story arc, and 30 licensed puzzles by burr puzzle designers from around the world. And I was lucky enough to ship the game to the Meta Quest Store along with the VR Games Showcase! It was awesome seeing it during the live stream. The main struggle at the moment is building a community around the game. I had to put future updates on hold (hand tracking, puzzles packs, etc.) until I figure this one out. I've been getting positive feedback overall, including a review from UploadVR, but it's hard to get traction in this niche for a single player game. I'm well aware discoverability is always a challenge, but I'd be super interested to hear how other devs manage building a community around single player Meta Quest games and learn more. What are some best practices for a Meta Quest Store game? Interlocked: Puzzle Islands- https://www.meta.com/en-gb/experiences/interlocked-puzzle-islands/7115743118544777/ Thanks!
46Views0likes2CommentsStringscape: Turning Hand Distance into Pitch
I’m currently building a Quest experience called Stringscape, and I wanted to share the core idea and get feedback from other developers here. The concept is simple: You stretch a glowing “string” between your two hands, and the world-space distance between them controls the pitch. Closer hands → higher pitch Farther apart → lower pitch The experience is designed to be more of a creative playground than a structured music tool. I’d love to hear your thoughts. It’s currently in Early Access on Quest as well if anyone is curious to try it. Thanks!
21Views0likes0CommentsBlockView - a spatial perception puzzle
Hi everyone, I wanted to share a small VR project I’ve been working on as a solo developer. BlockView is a spatial perception–focused puzzle game built for Meta Quest. Each puzzle asks the player to place 3D blocks so that the shape matches top, front, back, and side silhouettes at the same time. My goal was to create a calm, focused puzzle that rewards careful thinking. From a development perspective, it was interesting to explore how players interpret multiple orthographic views in VR, and how small UI and interaction changes affected their spatial reasoning and comfort. Here are a few in-game screenshots. BlockView is now available on the Meta Quest Store: https://www.meta.com/en-gb/experiences/blockview/33062523903362946/ I’d love to hear any feedback.29Views0likes0CommentsForgotten Faces
My eldest brother will be 80 next year and he is suffering from dementia, such that he is struggling to recognise faces, even of his own family, can the glasses be adapted to store images of the faces of people he regularly interacts with so that when it recognises the person he can be advised of their name discreetly in his ear, it could also be used for things like combination locks of a door when the door is approached he is advised of the number which he frequently forgets et cetera – the list is endless. I’m not sure if this is the right forum to get the idea to those that would consider it, if not, perhaps somebody would guide me towards that– thank you – Peter42Views1like2Comments