Issue with VRC.Quest.Input.8
I am currently attempting to submit my app to the Meta Store AppLab. I need some advice on the following issue: In VRC.Quest.Input1, it is suggested that in-app menus should be activated with the menu button. I have implemented my menu in the way that when you do the pinch gesture with your left palm (hand tracking), the in-app menu appears. However, the app was rejected because in VRC.Quest.Input.8 it says that for apps that support hand tracking, the system gestures are reserved and should not be used. May I have misunderstood something. Could you please advise me on how to open my hand menu when I am not supposed to use the system gesture?499Views0likes0CommentsDid anyone failed sub at Meta with .apk size >1.086.964.737 ? (Quest2 app)
Ever since we split our .apk to .apk and .obb in Unity build the .apk still keeps growing. We started at 927.388.231 which is fine but right now the .apk exceeds 1GB limit thus we are technically failing https://developer.oculus.com/resources/vrc-quest-packaging-5/. Does anyone run into the same issue and failed? Just wondering if it is possible to get a waiver. Yes, we are not using Addressables nor AssetBundles. I have not found a simple way how to manage what goes .apk and .obb without introducing the above mentioned Unity techniques. We are pretty far in development, willing to sub next week 😉 Help or advice on how to eaily controll the .apk / .obb split would be very appreciated.663Views1like0Comments