EOS and AppLab - login issues with DeviceID
Hi! I'm developing a multiplayer application for Meta Quest that uses Epic Online Services (EOS). The users are supposed to login using DeviceID. This login method used to work perfectly when I submitted the app to the Alpha Channel of AppLab. Since a few months, the same application in AppLab is not able to login using this method anymore. The login fails silently and doesn't provide any error message. But when I install the application locally on my Quest, without submitting to AppLab, the login works fine. So, I suppose that there is something different or new in AppLab regarding this login method. Does anyone have an idea of what could be wrong or how to solve the problem?Solved2.9KViews0likes9CommentsBuild works in AppLab only when packing everything in one apk (no obb)
Hello, I am using Unreal 5.2.1 with MetaXR 56.0 I managed to make a shipping build and upload it to AppLab with the Meta XR Platform Window (in Unreal editor), but when I launch it in my Quest 2 it just shows the 3 loading dots. The build runs correctly if I install it from my pc using the Install_*.bat in the package folder. If I make the shipping package activating "Package game data inside apk" activated and upload it to AppLab, then it works. However this is not a solution because the apk must be less than 1 GB, and my final app will be more. I also tried uploading from command line, with: ovr-platform-util.exe upload-quest-build --app-id **** --app-secret **** --apk .\MyApp-Android-Shipping-arm64.apk --channel ALPHA --obb .\main.2.com.mycompany.myapp.obb Upload and validation are ok, but when launching the app I still see just the 3 dots. I suspect that the obb file is not correctly managed, because while downloading in the Quest I see that the app size is just the size of the apk (~40 MB), while when downloading the app all packaged in the single apk it was much larger (~400 MB). Thanks for any help!1KViews0likes0Comments