AR Foundation's Plane Detection in Unity not work on Quest3.
I created an app made with AR Foundation's Plane Detection in Unity and built it for Android running on Quest3 and it does not detect anything but walls. I created an app made with AR Foundation's Plane Detection in Unity and built it for Android (Meta Quest3). When I install that app on Quest3 and launch it, the walls of the room become colliders, but the colliders of other furniture such as beds and shelves are ignored. I think the problem is in the way the app is made, because Quest3's Room Setup detected the furniture correctly and created the mesh. I thought from this article that I could use AR Foundation's Plane Detection to create an app with room furniture as colliders, but.., https://blog.unity.com/engine-platform/get-started-developing-for-quest-3-with-unity I referred to the following for how to make AR Foundation's Plane Detection. https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1/manual/features/plane-detection.html https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0/manual/features/plane-detection.html The various versions are as follows Unity 2021.3.18 AR Foundation: 5.1.0-pre.6 OpenXR Plugin: 1.7.0 Unity OpenXR Meta: 1.0.0 Does anyone have any idea what could be causing this, or is anyone else experiencing the same problem? Or does anyone know of a page that explains in detail how to create an application that makes furniture into a collider?2.6KViews0likes1CommentQuest3 beta SDK on Quest Pro
The Quest 3 beta SDK, in theory, would give higher level access to the cameras in support of effects like chroma key. We've been trying to use ARFoundation and the Quest3 beta SDK to get this working on Quest Pro in preparation for Quest 3 but its been failing on the camera features. Could someone at Meta please let us know if this is possible with the Quest Pro? Thank you.3.4KViews0likes5Comments