Does Oculus SDK lipsync plugins supports both iOs architecture (arm 7 & arm 64)?
Hi All, I am developing cross platform multiplayer application using Oculus SDK. I got the following error when I trying to build IPA file for iPhone through Unity Cloud build Dashboard. Please help me to fix this issue. 470: ▸ ❌; ld: bitcode bundle could not be generated because '/BUILD_PATH/vinsinfo-private-limited.globaloffshorevr10prnibmq/temp20200525-7005-1m4i1nb/Libraries/Oculus/LipSync/Plugins/iOS/libOVRLipSyncShim.a(OVRLipSyncShim.cpp.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64 471: ▸ ❌; clang: error: linker command failed with exit code 1 (use -v to see invocation) Unity Editor : 2019.3.3f1 Oculus SDK : 1.47 Thanks in advance.1.2KViews0likes1Comment