Black lines and flashing screen
While working on a new update for our game Wands, we stumbled upon this new bug on Quest where the screen flickers and black lines appear on screen. I would share a video but apparently I can't post links yet. Due to a tight schedule I figured I might ask here if anyone has ever encountered an issue like this before and if you have any solutions for it. Since the last update to Wands we've switched to Il2CPP and Arm64 architecture, we're developing in Unity 2017 (LTS) with OVRPlugin version 1.48. Attached is a log from the encounter. Thank you! /Hannes13KViews1like2CommentsTimeline for ARM64 support for avatars on Oculus Quest?
On 4/23/19 Oculus integration 1.36 was released with this note: The Oculus Integration for Unity (not including the Avatars components) has been updated to support ARM64 development Three months later and Oculus Avatars still don't support ARM64. If you do an ARM64 build of an Oculus Quest project in Unity (2019.1, Oculus integration 1.38) all avatar components disappear. What's the timeline for adding ARM64 support to Avatars?1.2KViews2likes3Comments