Ditching diffuse maps for performances
Hi guys! I'm part of a small dev team producing (and releasing in the next weeks) a game for Oculus, i thought that little article, even if really technical, might interest some of you. I'd be glad to get some feedback's or critics! Cheers! https://www.indiedb.com/games/mrhack-jack-robot-detective/news/how-we-ditched-diffuse-maps-in-our-vr-game-mrhack-jack469Views0likes0Comments