Assertion Failed !bWasCanceled at AsyncLoading.cpp
Hello! Im starting to prepare my game for VR and using the launch option on quest 2 throws me this error line, crashing the game back to Meta lobby. Does anyone know what is happening here? or how I can track it better? LogAndroid: Error: === Critical error: === LogAndroid: Error: LogAndroid: Error: Assertion failed: !bWasCanceled [File:./Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 1517] LogAndroid: Error: LogAndroid: Error: [Callstack] 0x0000007169AE178C libUnreal.so(0x000000001243B78C)!FPrecacheCallbackHandler::RequestComplete(bool, IAsyncReadRequest*) [] LogAndroid: Error: [Callstack] 0x000000716934875C libUnreal.so(0x0000000011CA275C)!FGenericReadRequest::PerformRequest() [] LogAndroid: Error: [Callstack] 0x000000716563A3A4 libUnreal.so(0x000000000DF943A4)!FAsyncTaskBase::DoWork() [] LogAndroid: Error: [Callstack] 0x000000716563C7B0 libUnreal.so(0x000000000DF967B0)!FAsyncTaskBase::DoThreadedWork() [] LogAndroid: Error: [Callstack] 0x0000007169420718 libUnreal.so(0x0000000011D7A718)!FQueuedThread::Run() [] LogAndroid: Error: [Callstack] 0x0000007169416CB8 libUnreal.so(0x0000000011D70CB8)!FRunnableThreadPThread::Run() [] LogAndroid: Error: [Callstack] 0x000000716927E6D4 libUnreal.so(0x0000000011BD86D4)!FRunnableThreadPThread::_ThreadProc(void*) [] LogAndroid: Error: [Callstack] 0x000000728BEFA1DC libc.so(0x00000000000DF1DC)![Unknown]() [] LogAndroid: Error: [Callstack] 0x000000728BEA62F0 libc.so(0x000000000008B2F0)![Unknown]() [] Thanks for your assistance!1.1KViews0likes1Comment