Week 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?36Views2likes0CommentsPublishing error: You are attempting to publish a world with pre-release features.
Hi, I have a World and I want to participate in the Creator Competition: Elevate Your Mobile World. When I try to use new features—such as importing an FBX file or inserting assets with the new format—there is no problem in previewing the World. However, since my World was originally created in 2022, I receive the following error message when attempting to publish: "You are attempting to publish a world with pre-release features." It seems that new features are recognized as pre-release features in worlds with older original metadata or internal structure. Even if I delete all entities and scripts in the World except for the imported FBX or inserted asset, I still receive the same error when I try to publish it. On the other hand, if I create a brand-new World and import the same FBX file or insert the same asset, publishing works fine. Additionally, in my older World, I can't assign custom textures to shapes, and the Build > Shapes menu lacks newer items like Cube Beveled or 10 x 10 Plane. Since the competition requires updating a previously published World, what would you suggest? Can I recreate and update my World from scratch to avoid the publishing error? If I do that, the new World would not meet the requirement of being originally published before June 30, 2025. Any guidance would be greatly appreciated. Thank you in advance!Solved460Views2likes13CommentsFree Skybox Spheres for MHCP Members
***UPDATE: Someone completely renamed/changed the skyboxes in this folder, and my originally uploaded assets are no longer there. Unfortunately, I do not have time to reupload everything. Whoever uploaded AbugsLife skybox, would you please send me a private message? I want to explain how to use share folders. *** Hello talented creators! I created a folder of free 4k skybox spheres (inverted trimesh) for the MHCP community to use in any of your worlds. There is a variety of imaginative sky spheres ranging from dystopian megalopolis environments, to tranquil tropical retreats, deep woods, to simple starry sky scenes and other scenes. I will continue to add to the folder as time allows. Just drop your game tag below if you would like to be added to the folder. (Those who were added during the Discord Era still have access). Important Notes: These assets are FREE and not for resale. Please use the Environment Gizmo to turn off fog when you pull them into a blank trimesh template so you can see the spheres. If you import them and see nothing, your fog is on. These are inverted spheres so there are no fog maps or reflections included. The spheres are large, but you can rescale them when you import them. Just make sure to zoom yourself out enough to grab them. ~Please do not move or rename any assets as this will remain a shared folder. ~ Would love to see pictures or receive invites to your worlds where you use them! 🙂 Can't wait to see what you will create. Have fun building! 🤗3.4KViews24likes38CommentsCertain Assets not Spawning
The script is working fine when i summon other assets but for some reason when i try to spawn my lightsaber like weapon it says “error, couldnt spawn asset because it contains unauthorized content” I read something like Meta will automatically unpublish your world or flag your account if you use trademarked material so i tried switching the name and still nothing, i can pull the asset directly out of my library into worlds but i cant spawn it as an asset, very confusing. Im on a primitive world too if that matters89Views0likes4CommentsAvatar Pose Gizmo enable disable
Working with this great gizmo. Codeblocks still but my question is how can you ENABLE or DISABLE the gizmo? I've place it in a group and its showing RED. There is nothing around it CLOSE WISE to make it red. Any help moving it up and down instead of ENABLE DISABLE seems smart but not working in a group especially when asset spawned?Solved519Views0likes4CommentsUV Map changes
I'm trying to texture a few of the new full body outfit. The dresses. I used the instructions from the tutorials on youtube. When I export from substance and then back to meta, the uv maps are different. See pictures below. The first image is my uv map after I bring into blender then texture in substance. Is there some settings I need to change? I exported as 2048 x 2048 Can anyone tell me the solution for this or is there something wrong on your end? Thank youSolved165Views0likes4CommentsIntroduction and assistance please!
Hello everyone, first time poster so might be a bit of a long one. Jan 1st I began a self taught journey into Meta Horizons. I am Ex -British Military and Teacher wanting to create learning environments for my colleagues using VR technology, specifically in the field of Therapy. I have been building a small world and have made what I consider to be moderate gains given my lack of knowledge and skill but I am enjoying the process so that's the main thing I suppose. I have been relying quite heavily on AI using CoPilot, Grok, Chat and even the in built AI on the editor but I am finding increasingly that they aren't seeing what I am seeing quite often, so their suggestions (albeit said with huge confidence on their part!) are incorrect (unless its me just need understanding them and the editor as well as perhaps I think. One of my primary issues is that I am not in Desktop Editor but in fact Desktop studio. I have tried repeatedly to adhere to the AI instruction on correcting this but i just end up back in the same place which is with what I believe to be Desktop Editor and what they believe to be desktop studio. I think this disconnect is causing me to not be able to advance as quickly as I could. So my first question is: Can someone tell me if I am using the right software? I have downloaded and am using Worlds Desktop Editor (that's the title of the thumbnail with the "O" on the black background. AI is telling me I am in studio and not Editor and that's why their suggestions aren't marrying up with whatever software it is I am actually working with? Secondly, can I trust AI to continue to help me with this or do I need a different approach? Thirdly, I have an NPC created and I want to attach a text to speech audio file to give the NPC dialogue that can be interacted with i.e. on the click of the trigger the NPC starts speaking. Be great to hear peoples thoughts and I am more than happy to help out with the challenges I have encountered so far and overcome. Thanks in advance - Ant119Views1like5Comments