[Meta Worlds Desktop Editor] Is animation import now supported in the Custom Model Import tool?
While importing a custom 3D model in the latest Meta Worlds Desktop Editor, I noticed there is an "Import animations (experimental)" option in the import dialog. Previously, animation import was not officially supported, and creators had to manually animate objects using scripts. This new option looks like it might allow importing baked animation clips from Maya or Blender (it even mentions "Bake Animation" and "Sampling Rate" settings). Has anything changed recently? Is there any documentation or example explaining how to use imported animations once the model is uploaded? Additionally, is it possible to select which animation from an FBX file is used after import, or are there any specific guidelines or limitations regarding supported animation formats and settings?80Views2likes1CommentMusic Player Asset tutorial | No scripting
Musical Player Asset Tutorial Usually I make videos on how to code things from scratch. I made a great Music Player but found a much better one in the public asset library that was created by MetaQuestGod. In this video I show you how to set it up, even though the asset does come with very understandable instructions. I guess I just really wanted to make this video. There is a lot of code and two different scripts but you won't even have to open them to customize this music player.18Views1like0CommentsMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
67Views3likes1CommentCreating Assets the Community Will Love
Hi all- Thanks for attending the Build Along session today with SpaceGlitterUnicorn and me on how to make great shareable public assets, especially for the current Open Source Competition asset mini-challenge. The video should be available soon, but attached is a PDF of the slides I presented today. Questions about the contest in general should be submitted to the Competition post thread here.55Views1like0Comments- 22Views1like0Comments





