//oculus bug: ASW/reprojection (doesnt adj/reproject depth buffer to new hmd.pos)
open OculusWorldDemo.exe ..\ovr_sdk_win_32.0.0\Samples\OculusWorldDemo\OculusWorldDemo.exe https://developer.oculus.com/downloads/package/oculus-sdk-for-windows/ enable grid (click G) frame freeze (click C) - test with hmd rotate (ok) - test with hmd move (bugs, doesnt adj/reproject depth buffer to new hmd.pos) This gives various artifacts on the scene while cam is in motion too (not only hmd). Please let me know if can be fixed, Thank you710Views0likes0CommentsDid ASW get broken lately?
Hello, I've the weirdest issue and it suddenly (well, at least I don't know what's causing it) appeared: ASW is triggering horrible artifacts, mostly on plain background. Video of the issue: https://youtu.be/qNhxBXpEpAQ - It happens on every game I've tried. - This is not a framerate issue. - It happens mainly on plain backgrounds and a lot less when there is details. Quest 2 (Link or Airlink) 4090 RTX with 526.47 drivers Oculus software 46.0.0.230.0 (46.0.0.229.0) Could you guys tell me if this is an issue on my side or if ASW is actually broken? Could be an Nvidia driver issue, Oculus software issue, I really don't know. MetaStoreHelp Have you guys ever seen this or got reports about a similar issue? Thanks!1.3KViews0likes1Comment"Simple alternate eye rendering" SDK sample , why is alternate eye rendering producing double images
We caught this in regards to the recent mod for GTA V, which is using "alternate eye rendering". Essentially, alternate eye rendering (as I understand it) is splitting rendering "in half", so that each eye sees 45hz, l-r-l-r-l-r and so forth rather than 90hz. Check. But what we found is that in the mod but also in the "simple alternate eye rendering" demo from the Win SDK demo, there is a "double" image in each eye. It also states so on the source code of the demo. What are we seeing we here, and why does alternate eye rendering produce a ghost/double image? It is like that the Oculus software (possibly the timewarp part) is interpolating the 45 frames into 90hz. Is this intended? Ty!979Views0likes0Comments