ASW + Multiview - UE 5.2 support?
Hi - recently been reviewing our platform settings / features and noticed whilst testing that draws and prims doubled when toggling ASW ON/OFF. It certainly seemed as though multi view was being switched off when running ASW. Struggling to find much info on this relative to whether ASW has multi view support in UE5 let alone 5.2? Any insights would be much appreciated.32Views0likes0CommentsUE4.27 VR Preview crash when 'play as client'
Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4. I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw But when I set 2 players and try to Play VR preview with 'Play as Client' setting in editor, editor just shut down without any crash report. (It works on 'Play as Standalone') It also occur on VR template project.. Does anyone know solution? Thanks for your help. Here is my UE4 version in use. Project version : ue4-oculus-4.27.2-1.70.0-v38.0 ps. I found log output from saved log file [2022.04.25-03.05.23:204][452]LogWindows: Error: === Critical error: === [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: Fatal error: [File:C:/UE4oculus427/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 902] [2022.04.25-03.05.23:204][452]LogWindows: Error: Rendering thread exception: [2022.04.25-03.05.23:204][452]LogWindows: Error: Assertion failed: IsValid() [File:C:\UE4oculus427\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [Callstack] 0x00007ff9e3d54f69 KERNELBASE.dll!UnknownFunction [] [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:258][452]LogExit: Executing StaticShutdownAfterError [2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExit(1) [2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2022.04.25-03.05.23:263][452]LogCore: Engine exit requested (reason: Win RequestExit) [2022.04.25-03.05.23:290][452]Log file closed, 04/25/22 12:05:233.3KViews0likes2CommentsASW doesn't work even when enabled
I'm on the latest oculus branch of ue427, have enabled ASW in the rendering settings and I'm using Oculus Developer Hub to see ASW frames and they come out to 0. I've also enabled experimental features (which is in the wrong place in the plugin because it mentions options below it and there are none below it)Solved5.2KViews0likes7CommentsGhosting, while AppSW activated.
I have a bit of a ghosting problem on the quest 2, while Application Space Warp is activated. As seen in the picture, i have an simple spline-Mesh comming out of the controller with a plane-mesh positioned at the end. If i move, i get a strong ghosting effect. It looks like there are two spline meshes several centimeters apart. Weirdly enough, i tried to capture the effect with screenshots and Video Capture, but couldn't. In the resulting screenshots and videos, everything looks flawless. So i tried to capture it with my phone camera. You can clearly see the two beams. The effect disappears, when i deactivate AppSW. Does anyone know what this problem might be, and how to solve it?1.2KViews0likes0CommentsGet ASW FPS readout in game
Digging around a bit and I'm wondering if there is anywhere I can get the read out of ASW (ex: 36/72, 60/120 ) while in the game. I know about logcat and OVR metrics tool, but I'd like to have my developer menu show me the readout in the application. I'm ok with it not being totally accurate as it's just for eyeballing purposes. In unreal while ASW is running, stat UNIT only gives me the cut down fps IE: 36 or 60 etc., so really just wondering if this is something I can source from the api or something. log cat points to VrApi jar file, but I can't open that to look at it. Any ideas? Do I even have access to this info from within unreal?1.5KViews0likes1Comment