Can't change/edit my Horizon Avatar
Hello, I'm experiencing a frustrating bug in Quest 3: In Horizon Worlds, I can no longer change or edit my avatar (my in-game character)! Even when I'm looking in the mirror in my home apartment, the edit button on the right side of the window doesn't work... nothing happens. Restarting Quest 3 didn't help, and neither did clearing the cache. I've already submitted a bug report several times, but so far, no solution. Have any of you encountered a similar problem, or do you have any ideas on how to fix it? Or do I just have to wait for the next update and hope it works then? Best regards, Tomyi474Views2likes10CommentsThe Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.134Views3likes1CommentWhat Is It Missing?
I have been feeling lately like meta quest's universe has so much potential, but something is missing. The worlds feel so hollow and poorly conceived. The houses feel like shells of something that could be more. Don't get me wrong, I think that this Meta Universe is a great start and is going places, but when thinking about my desire for something deeper and purposeful, I had this idea. I am not techy, so please take this all with a grain of salt, but I had to get it out of my system somewhere... The worlds... The worlds need to be fully replaced with official meta quality worlds. Made by them (or approved partners) for the community to enjoy high quality content. By playing and supporting the worlds, you can earn meta coins (or whatever their currency is called) that can be used to make purchases within the meta universe (i.e. decor pieces for your house, or clothing from the existing clothing shopping center). There could be really nice, interactive museums and places to enjoy some sort of learning. Imagine finding yourself on a spaceship, that teaches you about astronomy, and you stop by a little gift shop (where you can buy souvenirs for you immersive home), and a cafe/bar with an AI Bartender you can vent all your problems to (you should be able to hear and speak to the bartender even if you have the setting to keep you from being able to talk to other players and hear them.) Or a grand aquarium that teaches you about the various sea creatures. Everything matches Meta's graphics so that it feels consistent with the rest of the universe. Individuals can still make their own worlds, but they are private and cannot be published without being vetted and approved by meta as matching the quality of Meta's work. More on the worlds later, as more context should be provided for my other world ideas. 2. The avatars... How neat would it be if you had to take care of your avatars. Eat, hydrate, exercise, sleep, etc... They could fill the Horizon Central city with restaurants and cafe that you use the meta coins you earned to eat and drink at. Some of the worlds could even contain places to buy sustenance for your avatar. Maybe there is a grocery store where you can buy food that you stock in your house (I don't think you should be able to buy stuff from a menu within your house, as that defeats the purpose of going there, and thus feels redundant). If you don't take care of your avatars, they won't have the energy to go anywhere fun or play any games. You could have your friends over for virtual dinner, and it serves a purpose. You could go for virtual walks as a break from work, and hydrate with a cup of virtual coffee from a coffee stand in Horizon Central. (I don't think socialization should be a required need, as not everyone has friends with a Meta Quest, and not everyone feels comfortable talking to strangers on the internet.) 3. The homes... There could be a bedroom and kitchen where you store food and drinks. There should be a place for boardgames in the living room that you can purchase from stores in Horizon Central or worlds with shops. Maybe you can also get karaoke machines that you can place anywhere in your house. I think that I should be able to set my remote computer screen at my desk, walk around with the controllers, and still have it stay there (currently my windows follow me and I don't love that all the time). A TV in the living area, picture frames I can place around the house and fill (be it images or selfies taken within universe with meta friends, or pictures taken from your files that you uploaded from real life). Maybe people can create decorations for your house...usable dishes for your food at home, pottery, other decor... similar to custom content. They can rent out stands in Horizon Central and sell them for meta coins. Maybe you could also buy a record player for your house that you can purchase records for using Meta coins or attach your Spotify account to (or whatever music platform you use). Then, when people come over, you can have music playing in the background. Your friends should be able to utilize the boardgames, tv, kitchen, etc. You can set the food up at the table, fill the dishes and set them, and have everyone eat. Also, a clock... somewhere in the house, just saying. 4. AI Guides/Employees in game... I keep coming back to the question of, what feels like the future when in a sci-fi world? I think of the bartender from Passenger, the guide from The Time Machine, The Curator from Ready Player One (sans the reveal at the end when it was that one guy all along). The museums could have fancy AI tour guides that you can ask questions to. Bars can have a similar thing. I think that the use of AI in this way could be so fun and make the world feel so amazing. 5. ADVERTIZING... Now, how can Meta get their real money's worth from all this effort? The answer is in the cities! Billboards, holographic signs! Real companies can purchase slots in the city to advertise their real-life goods and services within the universe, similar to how they would in real life cities. They can purchase prime real estate within Horizon Central itself, or for slightly less money, slots in the worlds. I picture (aside from billboards and signs) a little holographic guy advertising their new and exciting whitening toothpaste, and it plays on a loop, and the audio gets more noticeable the closer you come to it. 6. PETS??? This would be low on the priority list, but how cool would it be to have a pet DLC??? You would feed your dog, take him for walks through Horizon Central, train him, go on adventures together, etc... I imagine this would be an option you would purchase with real money like a game, but you download it to your whole quest. I know it would be a long process to take it this far, but I think Meta is so close, that I can taste the potential. I would absolutely die for something like this. It would truly make the Meta Quest addictive and feel so substantial compared to what it is now. Anyways, thank you to anyone who read this far, I really needed to get it out of my system. And like I said, I am not a developer, so if my idea does not align with real life logistics and capabilities, that is why. As I said, please take this with a grain of salt, as I doubt it makes much of a difference either way.80Views0likes2CommentsFacing error using NetworkedAvatar (38.0.1) with Custom Matchmaking
I am facing an error when adding [Multiplayer Block] NetworkedAvatar (ver. 38.0.1) into the scene. The error is associated with a script which seems to be missing from package. The error is triggered in AvatarEntitiy.cs (line 173). var animationBehavior = GetComponent<OvrAvatarAnimationBehavior>(); animationBehavior.enabled = true; I also tried installing 35.2.0 but getting other errors. I believe the AvatarEntity code is built on some older version of AvatarSDK which earlier had class OvrAvatarAnimationBehaviour.Solved81Views2likes5CommentsMeta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread! Read the blog on the Meta Avatars SDK here: https://developer.oculus.com/blog/meta-avatars-sdk-now-available/ Refer to the Meta Avatars SDK documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-overview/68KViews2likes161CommentsEnabling Facial Expressions on Networked Avatars
Hi all! I'm looking to enable face tracking for a multiplayer game I'm currently developing where each avatar is network instantiated. The current documentation explains how to set it up for local avatars. Is there any documentation available for networked instantiated avatars?4.4KViews0likes6CommentsPrevent Hands from going through table.
Hi, I am using the Unity Movement SDK to controle an Avatar in my unit scene. I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table. I can roughly adjust it so that the hands are on the table. The only problem is that there are always small inaccuracies when tracking and the AVatar's hands keep disappearing into the table. Is there a way to prevent the hands from sliding through the table and always lying on it?659Views0likes1Comment