Avatar2 full body and leg animations
Hey, I am attempting to use the Oculus Avatar system, which has some level of support for the full body Avatar including legs. But I cannot find any documentation, examples, samples, or posts talking about how I am supposed to set the feet/legs. I find a lot about moving the hands and head with OvrAvatarInputTrackingDelegate and OvrAvatarInputControlDelegate and writing your own AvatarInputManager : OvrAvatarInputManager to basically replay pose data onto the avatar. But I cant find anything equivalent for the legs. Does anyone have any tips or examples, or general help on this topic? Thanks2.4KViews2likes3CommentsCustom hand poses offset with Avatar SDK 29.7
When trying to use our custom hand poses in Unity, the hand position is now offset from where it was with the old avatars. The "wrist offset" variable has been deprecated and no longer used. I have noticed that other meta applications (Horizon worlds and workrooms) have had their hand poses when grabbing objects have also been removed. Before assigning resources to try to fix this issue, is there going to be a fix in a future update?484Views1like0Comments