Meta Avatar load fails with 'Failed to retrieve Avatar Specification' when using Federated User Ids
As of the 15th February 2023 Meta avatars being loaded using Federated UserIds as specified in the Cross-Play section of the documentations will not load. I get the following errors: [ovrAvatar2 native] stats::url file transfer failed: http response code: 500 [ovrAvatar2 native] specification::Failed to retrieve Avatar Specification for user id 535713845439867 This was working fine just yesterday so I assume something has changed in the backend to cause this problem. This isn't the first time we've had problems using the Federated User Id system and its making it hard to justify keeping Meta Avatars in our product.Solved5.7KViews1like6CommentsIs Meta Avatars compatible with Photon Fusion?
Are you using Meta Avatars and Photon Fusion? I have seen sample projects using Photon Pun, but none that use Fusion. I have tried using the docs and adding Meta Avatars to my existing Fusion project, but everything stops compiling once I add the Oculus Integration Package. If you have samples or insights, it would be a huge help. Thanks!2.3KViews0likes1CommentCan you point To details On developing Avatar Clothing
Hello, I'm a developer and artist and I'd like to look into creating paid Avatar clothing that I see is now available in the configuration of your avatar. However I cannot find any literature/tools or specs on doing this. Can someone point in the right direction? Thanks.839Views2likes0CommentsMeta Avatars hands tracking offset
I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK 9.0 and avatar hands started showing up very far away. It's like prime finger tip and hand wrist positions are mixed up. Can easily see the error on an empty project on Unity 2019.4.33f1, with XR Plug-in management enabled, Oculus Integration 35.0 on one the MirrorScene or NetworkLoopbackExample scenes.3KViews0likes3Comments