Facing error using NetworkedAvatar (38.0.1) with Custom Matchmaking
I am facing an error when adding [Multiplayer Block] NetworkedAvatar (ver. 38.0.1) into the scene. The error is associated with a script which seems to be missing from package. The error is triggered in AvatarEntitiy.cs (line 173). var animationBehavior = GetComponent<OvrAvatarAnimationBehavior>(); animationBehavior.enabled = true; I also tried installing 35.2.0 but getting other errors. I believe the AvatarEntity code is built on some older version of AvatarSDK which earlier had class OvrAvatarAnimationBehaviour.Solved93Views2likes5CommentsMeta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread! Read the blog on the Meta Avatars SDK here: https://developer.oculus.com/blog/meta-avatars-sdk-now-available/ Refer to the Meta Avatars SDK documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-overview/69KViews2likes161CommentsEnabling Facial Expressions on Networked Avatars
Hi all! I'm looking to enable face tracking for a multiplayer game I'm currently developing where each avatar is network instantiated. The current documentation explains how to set it up for local avatars. Is there any documentation available for networked instantiated avatars?4.5KViews0likes6CommentsPrevent Hands from going through table.
Hi, I am using the Unity Movement SDK to controle an Avatar in my unit scene. I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table. I can roughly adjust it so that the hands are on the table. The only problem is that there are always small inaccuracies when tracking and the AVatar's hands keep disappearing into the table. Is there a way to prevent the hands from sliding through the table and always lying on it?683Views0likes1CommentI can't start the application with my Meta Avatar created
I created my scene in Unity following the documentation, everything is working right down to the building blocks. I imported the buildingblocks avatar into the scene and it works when I run it with my oculus, but I can't bring in My Avatar created in the Meta account. How can I launch the application with my avatar instead of the default avatar?896Views0likes2Commentsmeta avatar movements not updating to client/client conection
Hi, I'm making a local multiplayer app for meta quest 3 and I'm using meta avatars. The movements of the avatars are doing well on the conection host/client. But if I'm with 3 players in the room, the client players are able to see the movements of the host avatar, but the other client avatar stay fixed in the "T" position with the open arms and the movements dont update. Any solution?411Views0likes0CommentsMeta Avatar Has No Head When Viewed From 2nd Camera
I have created a 2nd camera in my scene so that I could stream the view out to a server but my avatar is rendered without a head. Is there any way to force the Oculus Avatar2 to also create the head? I've been searching for options in the Oculus code but haven't found anything obvious. Thank you for any suggestions.Solved2.6KViews0likes6CommentsModeling NPCs using Meta Avatar SDK
According to the Meta Avatar SDK documentation: "We encourage using avatars as NPCs as a way to help virtual worlds feel more alive in single and multiplayer experiences. Consider using the SDK-provided presets as a diverse set of characters for this purpose. Known issues: Recorded animations played back using the Avatars streaming interface may break with updates to Avatars content or to the Meta Avatars SDK. We are currently exploring alternative animation solutions to better support this use case in the future." I'm trying to model NPCs using the Meta Avatar SDK and have found very little support in terms of documentation or samples that demonstrate: How to make an avatar look at a target How to create and apply animations (other than recording 1st person avatar movements and playing them back on an NPC) NPC movement, perhaps along a NavMesh Building custom avatars (as opposed to using one of the presets) I'm happy to work from scratch and share my results but don't want to replicate work done by others. Thanks!1.6KViews4likes2CommentsChange Meta avatar transparency
Hello, I want to make a remote Meta Avatar fade in and out. I can't find a way to make the avatar transparent. I can't find a way to access the mesh render and change the alpha channel. It must be possible as in the documentation they put best practice to fade in the avatar on loading:3.1KViews3likes5Comments