Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread! Read the blog on the Meta Avatars SDK here: https://developer.oculus.com/blog/meta-avatars-sdk-now-available/ Refer to the Meta Avatars SDK documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-overview/69KViews2likes161CommentsMeta avatar 2 multiplayer
Hello everyone. I'm trying to use the new meta avatars in multiplayer but I struggle with implementation. I tried with Photon Pun 2 and the sample scene "network loopback" but I'm unable to achieve proper networking. Has anyone achieved multiplayer with the new avatar sdk or know a documentation or tutorial I can use to make it work? Thanks a lot.23KViews5likes42CommentsMeta Avatar load fails with 'Failed to retrieve Avatar Specification' when using Federated User Ids
As of the 15th February 2023 Meta avatars being loaded using Federated UserIds as specified in the Cross-Play section of the documentations will not load. I get the following errors: [ovrAvatar2 native] stats::url file transfer failed: http response code: 500 [ovrAvatar2 native] specification::Failed to retrieve Avatar Specification for user id 535713845439867 This was working fine just yesterday so I assume something has changed in the backend to cause this problem. This isn't the first time we've had problems using the Federated User Id system and its making it hard to justify keeping Meta Avatars in our product.Solved5.7KViews1like6CommentsMeta Avatars Full Body Manifestation not showing
Hello, I have a question regarding the new Meta Avatars SDK that recently came out. I wanted to ask how can I use the full manifestation for an avatar? In the Unity inspector, when I change the Active Manifestation to Full, the avatar just disappears. But the skeleton contains all the bones including the legs. So please guide me on how I can use the full body. Thank you4.5KViews0likes6CommentsEnabling Facial Expressions on Networked Avatars
Hi all! I'm looking to enable face tracking for a multiplayer game I'm currently developing where each avatar is network instantiated. The current documentation explains how to set it up for local avatars. Is there any documentation available for networked instantiated avatars?4.4KViews0likes6CommentsHow to make Oculus Avatar appear personalised
Hello Everyone, We're struggling with making Oculus Avatar SDK work with Unity and Photon 2 — all works completely well except avatars appear non-personalized (white). We deliver the build through the App Lab release channels. Data Use Checkup passed and it even shows we have used them recently. Users entitle well. The app even receives components of our created version 2.0 avatars like "beard", "glasses", etc. We even tried to build a PC - version and had no luck. All-time white Avatars (non-personalized). Any ideas of how to make them work? Thank you!Solved3.5KViews1like3CommentsChange Meta avatar transparency
Hello, I want to make a remote Meta Avatar fade in and out. I can't find a way to make the avatar transparent. I can't find a way to access the mesh render and change the alpha channel. It must be possible as in the documentation they put best practice to fade in the avatar on loading:3KViews3likes5CommentsMeta Avatars hands tracking offset
I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK 9.0 and avatar hands started showing up very far away. It's like prime finger tip and hand wrist positions are mixed up. Can easily see the error on an empty project on Unity 2019.4.33f1, with XR Plug-in management enabled, Oculus Integration 35.0 on one the MirrorScene or NetworkLoopbackExample scenes.3KViews0likes3CommentsMeta Avatars Appearing With Missing Head Or Body In The Unity Editor And On Windows Builds
UPDATE (01/03/2023): As of January 3rd 2023, Loading avatars with federated app ids simply doesn't work. Instead I get an error log saying 'Spec Request Failed'. UPDATE (12/22/2022): I've managed to narrow down this issue to something to do with the way avatars are loaded using federated app credentials. I've made a new post about this here: https://forums.oculusvr.com/t5/Unity-VR-Development/Loading-Meta-Avatars-With-Cross-Play-using-Federated-App-Are/m-p/1010823/highlight/true#M21422 As of the 16th December 2022 we have started seeing incompletely constructed avatars. The Meta Avatar SDK version we are using is 18.0. I have tried updating to 20.0 but still see the same problem. Here are some additional observations.: This does not occur on a Quest build. It happens in the Unity Editor or in a Desktop build. The problem sometimes resolves itself after I make a change to my avatar's look in settings, save the changes and then try reloading the avatar. The problem does not resolve itself by re-loading the user. If a user has the problem, it persists each time the avatar is loaded. Mostly the avatars head is missing, and occasionally only the hands of the avatar entity's LOD4 is visible: Help would be greatly appreciated as it is impossible to launch our product with Meta Avatars if this is not resolved.2.8KViews0likes3Comments