Failed to retrieve Avatar Specification for user id (http response code: 400)
Hi, I know that this problem has been discussed in other posts but none of them had a solution. I'm trying to create a simple multiplayer app to test some interactions. I have the needed Rift and AppLab apps. There's a build on the alpha channel with some users added for access. When the people enter to the App, the local avatar spawns correctly, but the remote one doesn't. The errors that appear in the console are the following: [ovrAvatar2 native] stats::url file transfer failed: http response code: 400 uri: https://graph.oculus.com/7413158262106467?fields=id,avatar_v3%7Bmodel.profile(rift_v04b).platform(pc).sdk_version(Avatar2%20runtime%20SDK%2020.3.0.17.0%20client%20SDK%2020.3.0.17.0).client_version(0.1.0%2B2022.3.4f1).client_name(<project_name>){url,id,creation_time,animation_set}%7D error: No error error details: trace-id: CTJBp1WJMFP [ovrAvatar2 native] specification::Failed to retrieve Avatar Specification for user id <user_id> [ovrAvatar2 manager] UserHasAvatarAsync completed the request but the result was NotFound I suppose that the last 2 errors are consequences of the first one, but I can't make it work. The related posts that talks about this problem are the following: https://communityforums.atmeta.com/t5/General-Development/Meta-Avatar-load-fails-with-Failed-to-retrieve-Avatar/td-p/1029689 https://communityforums.atmeta.com/t5/Unity-VR-Development/UserHasAvatarAsync-completed-the-request-but-the-result-was/td-p/1111501735Views0likes0CommentsMeta Avatar Critical Joint Transforms go to zero position after calling LoadUser()
Our application depends upon attaching objects to each avatars hands and head. Unfortunately this means we can't use LoadUser() to update an avatar's appearance if they changed it because there seems to be a bug where the critical joint transforms just fall to the local zero position when LoadUser() is called. ot know where the users wrists and head are now Here are the steps to reproduce:1.7KViews2likes1CommentDefault Avatars are showing instead of user's avatar in Rift App
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue. Thanks.941Views1like0Comments