Meta Avatar Muiltiple precompiled assemblies error in Oculus Integration v44 (new issues in 2022)
I have a Unity project in version 2021.1.3.11f1, utilizing the Unity Asset store Oculus Integration version 44. I used the integration to enable SpaceWarp and the next step for my project was to import Meta avatars, but I ran into an issue that seems to be covered here previously. When bringing in the Meta Avatars SDK version 17.2, I get pre-compiled assembly errors. A previous post on the Meta forums had a solution which was to exclude the newtonsoft.Json.dll which came with the Avatar package, but this was with Oculus Integration v35 and seems to no longer work (https://forums.oculusvr.com/t5/Get-Help/Meta-Avatar-Error-Multiple-precompiled-assemblies/td-p/929944). When attempting to use this solution with all of the newest versions of Meta tech, I have to restart Unity in safe mode and get three errors: namespace 'OvrAvatarTrackingSkeleton' could not be found in two scripts, and 'OvrSpan<>' could not be found in a third. To my knowledge I am using the newest version of each solution here, so I can't understand how they would not work with each-other. If it helps, I only have the Oculus Integration Spatializer and VR components installed from the Unity package.1.8KViews1like3CommentsPhoton Voice And Meta Avatars 2
I'm wondering how anyone of you have managed to resolve a conflict between how PhotonVoice and the new Meta Avatars access the microphone. When the PhotonVoiceNetwork is initialised it will eventually call Microphone.Start() in order to get at the microphone's input. However in doing so it creates a new audio clip which makes the audio clip that the meta avatar's LipSyncInput was dependent on no longer equal to the audio coming through the microphone. If I then call LipSyncInput.StartMicrophone() it will also eventually call Microphone.Start() which creates a new AudioClip making the audio clip that Photon's recorder was dependent on no longer equal to the audio coming through the microphone. In short, I can either get lip syncing using my mic input OR photon using my mic input, but not both at the same time.1.7KViews0likes2CommentsControl movement of avatar using GPS data
I have an event which is both in horizons and at a physical venue. If I create a duplicate of the venue in Horizon world's could I track visitors phone GPS locations or give them trackable wristbands, then communicate this location data into Horizon to move their avatar around the 3D map?762Views0likes0Comments