Demo Mode feature request
Hi all, i am currently developing an app for a museum using Unity and the Rift S. The museum is naturally a bit worried about visitors going into menus, changing apps etc. The Demo-Mode would be a perfect solution, but if i take the HMD off, it exits the app after a few seconds (demo mode enabled and playing time set to infinite). When putting on the Rift S again i have to first select the app and then select "start" again. This of course is not hard in and of itself, but in the context of a museum where lots of visitors use it and the HMD gets swapped around a lot, an option to prevent the demo mode to exit the app would be perfect. Is something like this planned at all?824Views0likes0CommentsBeta Release Channel Cap
We're planning to launch a beta soon and hope to invite a large number of our users to test our application. Unfortunately, as each channel supports only 100 users, we are predicting issues and increased overhead with managing users and builds across multiple channels. Is there a way to increase the channel capacity for beta testing?446Views0likes0Comments