Meta Quest 3 boots then black screen
80+% of the time when I boot my quest 3 after the meta logo it goes to a black/blank screen but I can hear the sounds of the system working. After much research I have found this is caused by the face sensor not seeing me. When I remove the mask it works just fine. Put it back on and nothing. If I move the headset so the mask is being pushed up by my forehead it works but this is very uncomfortable and clearly not how it was intended to be used. I have attempted to find a way to talk to someone from support but that doesn't exist because profits over people. Found a reddit post about this issue and the solution is getting a white face mask. After spending $500 on this device Meta should be footing the bill for fixing their design flaw. Make there be a setting to turn off the need for the face sensor to wake up the device, let us just hit the power button, or press the Meta button on the remotes, or use the ever listening AI to tell it to wakeup and ignore that sensor. Use some of those billions of dollars you have to do some good in the world for a change, or, at the very least, make your overpriced products work properly.788Views2likes6CommentsOculus Go - App Relaunch Freeze
When I initially launch a new project from UE4 (either 4.19 or 4.20) onto the Go, it runs successfully. After I close out of it and attempt to re-run it from the Unknown Sources tab, it will hang on a blank screen for 20 to 30 seconds and eventually a message will pop up saying that it has stopped responding. I can press the home button multiple times to exit out of the app and attempt to relaunch it. Sometimes it may relaunch successfully, but if I continue to close out of it and re-open it, then it will eventually freeze again. I think this is an issue with the Oculus Go because someone else also reported a similar issue using Unity, while I have been using Unreal. I found similar issues reported here: https://issues.unrealengine.com/issue/UE-62210 https://forum.unity.com/threads/sideloaded-oculus-go-app-only-working-once.536663/ https://answers.unrealengine.com/questions/810600/view.html Steps: - Make a new empty project - Save the default map - Configure project settings for Oculus Go - Launch the app - Close the app - Relaunch the app from Unknown Sources - If the relaunch succeeds, close the app and relaunch it. In the file logcat_output and about the time the line "10-29 12:44:39.361" is written is when I relaunch the app and it freezes. I downloaded version 4.21 of the Unreal Engine and tried again, but this time I received SurfaceView errors when I attempted to relaunch the app. In the file logcat_ue4_4.21, about the time the line "10-30 15:02:43.316" is written is when I relaunched the app and it froze.2.5KViews0likes4CommentsOculus work , but not with unity.exe
Hi there.. I have build a game in unity5.4.0p4(64-bit) with Oculus Utilities 1.7, OVRPlugin 1.7 and SDK 1.10.. the game shows only on the monitor and not on the oculus.. The oculus only shows the home screen.. how do I fix this??? I am running windows 10 home 64-bit with a GEForce GTX 1060 6GB with the latest drivers.. i have tried different OVRPlugins and still nothing.. as well as different SDK's.. I have been struggling with this problem a few days.. the only way I can run the game is through unity itself by pressing play.. surely this not the way to do it.. Please Help!!!1.7KViews0likes4Comments