VOIP using blueprints...
I've managed to create and join a session online using blueprints. Is it possible to get VOIP working using blueprints as well? I have managed to get VOIP working using Steam subsystem, but doesn't seem to work when setup for Oculus. I'm just looking for basic audio - nothing spacial right now. Currently testing with UE 4.20.3. & Rift.1.2KViews0likes2CommentsPlease create more Oculus SDK Blueprints
Please work with Unreal and implement more Oculus SDK features as Blueprints for Unreal. Things like VoIP, Oculus Avatar integration, inviting friends to sessions/joining friend sessions, and other SDK/OSS features. This would really kickstart a lot of development teams in creating multiplayer VR games using Oculus Sub Systems and SDK features. If there is any news on this topic an Oculus Dev can share or any ETA for new BPs etc. I'd love to hear it:)1.7KViews4likes5CommentsOculus didn't update the 'learning samples' to 4.24, a lot of stuff is deprecated...
Now instead of learning from it, (and making use of it) I have a week or more of just trying to get it working (a week is an eternity to a solo developer who works 18 hour day :o) I'll just post an image. Help most welcome. I was trying to do the right thing and R.T.F.M but the F.M is not updated! Thank you for any help!751Views2likes1CommentPlease update the Unreal Oculus Platform SDK Sample Project
The Oculus Platform SDK Sampel Project for Unreal Engine (which you can download here https://developer.oculus.com/downloads/package/oculus-platform-sdk/) is not working. Direct Connection: I can connect via OculusID.oculus with a listen server, but pawn movement of the client is not displayed on the server. Probably some authority problem. No clue where authorities are managed here. Connection via Oculus: Creating a Session works and the client friend can click on the server-friend's created session to join. When clicking Start Session nothing happens. Sometimes one or both players are getting kicked out, the status messages show different things for both connected players, it is not possible to invite a friend to the session and destroying sessions does not work. VoIP does work sometimes. And please work with Unreal to create the missing SDK Blueprints: A lot of SDK features are currently only for C++, please add these as blueprints. Also, Avatar SDK in combination with multiplayer... Also a in depth guide on how to do all the Oculus SDK things and a tutorial for a fully working sample game with every SDK feature in it would be amazing. Maybe Unreal could provide a template to download. I love you guys at Oculus and Unreal, but please help the UE4 VR devs a bit more in creating amazing multiplayer experiences:)3.3KViews3likes13CommentsBetter Blueprint support for Oculus platform SDK features
I was wondering if Oculus is currently working on better blueprint support for Oculus platform SDK features or what their plans are for the future. Especially implementing Oculus Avatars via Blueprints only, VoIP, and Friends Invites would be really great to have. @NinjaGaijin, maybe you could give us some insight on what Oculus' plans are for this?1.7KViews3likes5Comments[Gear VR / Go] How to IAP using Blueprints with 4.19.2 and 1.26 Platform SDK ?
@imperativity I can't seem to find any docs / tutorials / examples about doing IAP in UE4 using Blueprints. Are there any? If not, can someone from the team chime in and offer examples of how to set up IAP in UE4 using BP for durables and consumables ? Thanks beforehand577Views0likes1Comment