Allow option for internal speakers to work with headphones connected / 3.5mm / BT
Hello, Quest 3 feedback suggestion: Allow option for internal speakers to work with 3.5mm or bluetooth headphones connected. Reason: For devices such as the Woojer haptic feedback vests, straps or subwoofers, you cannot use the built in speakers due to connecting these either via the 3.5mm jack or bluetooth. Adding this as an option would not hurt anything, heck you could even add a pop-up to note that this setting has been changed and where to find it each time something is connected. Advantage: There would then be no need to use additional headphones when wearing a haptic vest, haptic strap or when using a subwoofer. Headphones can be cumbersome or not even possible to use with most VR headstraps. Many thanks for listening.227Views3likes5CommentsMeta Quest 3s bluetooth LE-audio nonfunctional
Hi I found out you can connect LE-audio bluetooth earbuds to Meta Quest 3s. My problem is, it doesn't work at all. It connects but everything becomes super laggy and no audio at all when LE mode is enabled in bluetooth settings. I have Creative Zen Air Plus earbuds which supports LE audio when connecting to its' specific pairing name. When I do so, I can hear "LE connected... LE disconnected... LE connected... LE disconnected..." every couple seconds from the earbuds. Also everything on the Quest becomes like a 0.1fps slideshow until I disconnect the earbuds. When I connect the earbuds with normal bluetooth mode, everything works fine. Only problem is that games have 1-2s latency in audio. Videos (Youtube etc.) don't have delay because they sync with the audio. Is the bluetooth LE-audio mode still early experimental or is it supposed to work as intended already? Until it's resolved I can use wired earbuds with PD/audio usb-dongle. But then I lose smart funtionality of Elite battery strap. They charge the glasses fine but Quest settings doesn't tell how much there is charge left in the strap. Edit: I purchased EarFun Air Pro 4+ earbuds and they work flawlessly in LE-mode. Creative Zen Air Plus uses Mediatek chip which doesn't seem to be compatible. EarFun uses Snapdragon chip which works. At least that's the info I have been gathering from different sources. I hope this is of any help for anyone.Solved119Views0likes5CommentsOculus app stuck on “pairing your quest 2” screen
Title really says it all. My oculus is stuck on the paring your quest screen. My phone says it’s connected but the app is stuck. I have already tried deleting and reinstalling the app and turning on and off Bluetooth so I don’t know what to do.Solved175KViews8likes100CommentsOculus Quest 2 Not Pairing (tried everything)
Hello, I have searched high and low but cannot pair my Quest 2 to the Oculus mobile app on iOS (iPhone 14 Pro Max or iPad Pro (Gen 5). Things I have tried to pair the Headset to the mobile app Tried this https://communityforums.atmeta.com/t5/Get-Help/Quest-2-wont-pair-with-the-oculus-app/m-p/968756#M55963 - iOS app is the latest (226.1.0.3.47) - Same meta account used on the Quest and mobile app (developer and admin) - Oculus version 55.0.0.149.713.495424200 - Runtime 55.0.0.149.713.495424200 - iOS version SQ3A.220605.009.A1 - logging in and out of the mega app - Factory Reset the Quest 3x - Pairing after Factory Reset - Rebooting the devices - Turning on and Off Bluetooth - Removing all paired Bluetooth devices. - Pairing the Quest device via Bluetooth before pairing the app. - Sitting next to the to the the router (Wifi 6 Mesh) - Turing off mesh sub nodes - Trying Wifi 2.4Ghz and 5Ghz - Using the connected USB Cable - Trying a 5M Meta Quest Link Cable (Fibre Optic + Power) - Setting up the Avatars I have tried pairing 50 times. After factory reset the Oculus app auto detect the 5 digit code but never pairs, all further pair attempts just fail? The Device is paired to the Oculus app on Windows 11 (for Unity Development) but the Mobile app cannot see the headset? No detail but pairing failed is provided from the app? Any help appreciatedSolved18KViews2likes10Comments